took some tinkering, but we got the @LightshipAR ARDK's plane detection to work in a VR context - a small step towards AR-in-VR!
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@LightshipAR context: much of our work at @PlutoVR revolves around reality-agnostic AR. Imagine a depth buffer of arbitrary data (from other VR apps *or* physical reality) that can provide spatial context for an AR app. Bounce a ball against a real floor or a digital one - what's the diff?
@michaelybecker @LightshipAR Isn't this the kind of use for mixed reality, or if they call it something like "XR". The mixing of VR and AR, and real life?