Technical Artist, kendoka at Shidokan Montreal.
''A redbull a day, keep the sandman away'' - by a sleep deprived Trisites.google.com/view/omgitstri… Montréal, QuébecJoined August 2014
Something I love in #gamedev is the amount of crazy tricks you need to create behind the scene to produce an effect as simple as: make foes dance around you as in a Jackie Chan movie. Yellow dots are "dancing spots", Green ones are "melee". Follow me for more about this rogue-fu
Overwhelmed with pride and joy from the grading this past weekend.💪Everyone worked so hard this year, well deserved. Looking forward to seeing us grow and continue to 'unlock' new achievements!
Hey, I have been playing with compute shaders and marching cubes, it has been really fun. I am working on some of the Technically Speaking challenges I have missed, and these are some of the results.
#VFXFriday#URP#Unity#ComputeShader#madewithunity#gamedev
#UnityTips Unfortunately there is no remap function to map a value from one range to another in Unity Mathf.
So we made one for you! 👇
#gamedec#indiedev#math
Hey! I wrote a tool to add "Register Variable" and "Get Variable" nodes into #ShaderGraph! v10+ (Technically they're SubGraphs with hidden connections) ✨
🔗 : github.com/Cyanilux/Shade…
Also includes a few extra features (see thread)
Retweets super appreciated! 💙
It's been a while since i tweeted anything.
I been playing around with shaders and particles lately, just trying out some simple stuff
#unity3d#gamedev#madewithunity
soo i've been playing with my oculus rift and i thought maybe i should try and make something with it.
Was thinking of a mechanic where you have to make sound to reveal the level. I apologize for the terrible recording xD
#madewithunity#gamedev#unity3d#VR
So this is the prototype that got me into the industry, I've been meaning to pick it up again.
sites.google.com/view/omgitstri…
Still brainstorming but I'm thinking of adding a lastKnownPosition/fog of war-like mechanic to it
#unity3d#madewithunity#gamedev
Started prototyping again. It's been difficult for me to stay motivated to work on my personal project, hopefully I'll start tweeting my process consistently again.
Prototype:
Just messing around with shaders and collision matrix
#madewithunity#unity3d#gamedev
Artifact 5 is looking for a contract animator and 3D artist this summer for a still-secret cozy RPG. We're looking for someone who can do the full animation pipeline, and a 3D character artist for stylized characters. We can't wait to hear from you at info at artifact5 dot com!
I'm currently trying to make an in-game level editor, the project is a bit ambitious and I have no idea if my approach if good or not but I'm still having fun
#madewithunity#unity3d#gamedev#programming
Finally added targets!
25% chance of dodging the arrow
Camera shake added on destroy
Next goals:
- test on device
- setting up a level
- Documenting GDD & TDD
- redo the prototype with proper codes
- redo rig
no new contents for a while😰
#madewithunity#gamedev#unity3d
Resuming that mobile prototype of mine
Created some feedbacks for the enemy dodging my attacks and also the effect of getting hit
#unity3d#madewithunity#gamedev#animation
I can totally use this effect as a dodge
don't even have to get a dodge animation for it, just update the position and I'm good to go 😋
#unity3d#madewithunity#animation#gamedev
I came across @chriswade__'s shader for this smear effect and I tried to break it down in shadergraph.
tbh i have no idea what all the formulas are doing, I'm going to redo the shader graph until I get the general idea of what it's doing..
#unity3d#madewithunity#gamedev
Progressing a bit slower than I thought it would, the over the shoulder cam was giving me a hard time
RemoteConfig is my current best friend for tweaking values like the threshold for double tap and cam sensitivity
#madewithunity#unity3d#gamedev
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