Oliver Franzke @p1xelcoder
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on the remastered versions of Grim, DotT, FT and Monkey Island p1xelcoder.com Potsdam, San Francisco Joined June 2012-
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The new Shader of the Week is 'Desert Passage II' by Shane : shadertoy.com/view/WdGcDt
IT'S FINALLY WORKING! raymarched volumetric fog in 2.5D #gamedev #indiegames
🎙️ My conversation with Oliver Franzke (@p1xelcoder) from Double Fine is now available on Spotify and Apple Podcasts! creators.spotify.com/pod/profile/da… 🎥 You can also watch it on YouTube: youtu.be/zyPEmx4OJ4U
I asked nano banana to take me across Middle-earth and this is what happened... all the details on how I made this video, below 🧵👇
I was tasked with optimizing this project 🥲#unreal #blueprints #gamedev #programming
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
no animations or shaders, just a single 8bit image and color cycling. made for 30+ year old hardware
Something fun we discovered: you can use #Genie3 to step into and explore your favorite paintings. Here's a short visit to Edward Hopper's "Nighthawks".
Doing an encore of my "Fast As Hell: idTech8 Global Illumination" lecture at Siggraph 2025 Advances in Real-Time Rendering in Games. Excited, haven't attended Siggraph in a while! advances.realtimerendering.com/s2025/index.ht…
Sprites on Splats 3DGS made with @theworldlabs from image made on @FAL , rendered with @sparkjsdev / @threejs
Join us on August 13 for Localhost! 🦠 @computerender will present Mote, an interactive ecosystem simulation with hundreds of thousands of organisms. His custom GPU physics engine models many simple behaviors at a massive scale, producing fascinating emergent phenomena. RSVP⬇️
My conversation with @danielalbu about my career and how Monkey Island and the other LucasArts adventure games were remastered airs in about 90 minutes. I'll try to jump into the chat at some point. Hope to see you there! :) youtube.com/watch?v=zyPEmx…
🎙️ Join me for my conversation with @p1xelcoder from @DoubleFine! 🎧 We talk Monkey Island remasters, his lead programming on Full Throttle, Grim Fandango, and Day of the Tentacle, and how he brought Broken Age to life. 📆 Tomorrow @ Noon (PT) youtu.be/zyPEmx4OJ4U?si…
From Lee Petty and Double Fine Productions, our new game is Keeper! A beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on doublefine.com
🎬 I’ve completed editing the first two hours of my conversation with Oliver Franzke (@p1xelcoder)! 🕒 There’s about 1.5 hours of conversation left to edit, so it seems we’re good for the June 15th premiere date. 🔔 Subscribe for more updates! youtube.com/@danielalbu
Just finished editing my conversation with LucasArts artist and animator Chris Miles, which will premiere on June 1. Now diving into the edit for my conversation with LucasArts / Double Fine programmer @p1xelcoder, also coming in June. Don't miss out! youtube.com/@danielalbu
shredding pixels, shifting shapes
New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: youtube.com/watch?v=HPqGaI… Source repository: github.com/runevision/Dit… #gamedev #vfx

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