Rust GameDev WG 🦀🎮 @rust_gamedev
#RustLang #GameDev curated feed, mostly run by @ozkriff. See also https://t.co/rZhm4qcVtp, https://t.co/h8lA73n9ad, https://t.co/1WnUMxqU2b, https://t.co/k2RhD1EAXA gamedev.rs Joined November 2018-
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This is a hard, but important conversation that I think the #bevy community needs to have. github.com/bevyengine/bev…
The free and open source Bevy game engine just released version 0.14 including tons of new features including Nanite-like Virtual Geometry in the form of Meshlets, SSR, Depth of Field, Volumetric Fog and much more. gamefromscratch.com/rust-powered-b… #gamedev #indiedev #rustlang
Yesterday I started learning a bit of Unreal Engine, after that spent a few hours in Godot to update my Starter Kits and now back to Unity to work on MakeRoom while watching a video on the new Bevy features. Stop releasing so many game engines, I can't choose.
Bevy 0.14 is out now! It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, and more! bevyengine.org/news/bevy-0-14/
The June edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/052. With it, we have also added the option to subscribe to the newsletter by email. This is also your call for submissions for July: github.com/rust-gamedev/r…. Happy coding ✨
The May edition of "This Month in Rust GameDev" has just landed at gamedev.rs/news/051. With it, we also released a statistical analysis of the survey we ran last month at gamedev.rs/blog/survey-02/. Your call for submissions for June: github.com/rust-gamedev/r…. Happy coding ✨
The April edition of "This Month in Rust GameDev" has just landed! gamedev.rs/news/050/ We want to continue improving the project, so we've put together a survey: forms.gle/oeSb46twWsxRKY…. Tell us how the newsletter should evolve 🙂 May's tracker: github.com/rust-gamedev/r…
I have to stay in Russia longer due to family reasons and this drains the last bits of my mental energy for doing gamedevy stuff. So, I'm stepping down from #RustLang #GameDev WG and putting my community duties and personal projects on official pause: github.com/rust-gamedev/w…
We also released a free demo of Unrelaxing Quacks on Steam, made 100% in Comfy :) store.steampowered.com/app/2331980/Un… #rustgamedev
Comfy Engine v0.2 is now out comfyengine.org/blog/release-v… Even comfier with more features and more performance! #rustgamedev #rust #gamedev
Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday
finally got my immediate mode editor gui updated and running in the latest version of my rust engine yay
I thought using rapier with @BevyEngine would require complicated setup and value sync. Turns out it’s simply setting some params and add related components like RigidBody and Collider to the entity with sprite 😌
Gamejam update: can now pickup colonists and resources from planets to take to other planets and space stations. #rustlang #gamedev #screenshotsaturday #gamejam #space
This is the City Builder set during the Industrial Revolution that I am working on I am working on, using #bevyengine and #rustlang 🦀 #screenshotsaturday
@BevyEngine discussions at @euro_rust with @FrancoisMockers ; discussing bevy projects, shaders and helping new contributors get on board #eurorust23
I maintain a list of production grade projects using @BevyEngine, if you're curious about the different ways #bevy can be used, take a look! Some are surprising 👍 github.com/Vrixyz/bevy_aw…

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Bevy Engine @BevyEngine
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