Serhii Rieznik (render) @serhii_render
Ray-tracing, main account @serhii_rieznik github.com/serhii-rieznik Berlin, Germany Joined October 2022-
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Interesting result of Bing AI image creator. Is that a blue noise on the sky? Prompt did not include anything specific about it.
Imagine making THIS with spheres, cubes and cylinders… online in a browser 🤯
Imagine making THIS with spheres, cubes and cylinders… online in a browser 🤯
Let's talk about caustics. Both images are using spectral rendering. Left is water (spectral IoR taken from refractiveindex.info) right is artificial IoR highly wavelength dependent. But in reality water also produces a dispersed caustics. What is wrong?
Will render police imprison me if I would terribly hack multiple scattering? Because it looks so good...
Just amazing 🤌 Made in @womp3D
Just look what we did there
Reuploaded the binary of the ray-tracer with completely disabled GPU stuff (for those who had issues, thanks for report). github.com/serhii-rieznik…
Big update to my ray-tracer, including random walk subsurface scattering and other nice things. Also now it could be compiled and runs on macOS. github.com/serhii-rieznik…
Also medium rendering inside the thin film object🤌 Old -> new -> just medium
Today we talked about iridescence with graphics team in @Womp 😜
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@serhii_render You may find this post on the Octane Render forums helpful (the part on dispersion coefficients): render.otoy.com/forum/viewtopi…
@serhii_render Nice solar radiance! Is this using the Hosek-Wilkie model?
@serhii_render Most games hack it, if at all. You are in good company :)
Nice: Hardware ray-tracing support in Apple M3 and A17 Pro is pretty full-fledged. BVH traversal is hardware accelerated and there is shader reordering. That is similar to how NVIDIA and Intel do it. No mention of opacity masks or micro meshes though. developer.apple.com/videos/play/te…
@serhii_rieznik Boost 💙 💛 and donate
@serhii_rieznik I’m in for $50
@serhii_rieznik Hey these are beautiful ✨