#1 design & collaboration tool for AR/VR. Instantly bring your 3D content into an infinite, collaborative workspace. Available now on Oculus & Steam.sketchbox3d.com San Francisco, CAJoined July 2016
I was hanging out in @sketchbox3d today with a colleague and I thought I’d see how big the Saturn V rocket was. That thing was a monster! I love this tool. So easy to visualize concepts in VR. They’ve taken it way further than my old project @StoryboardVr
Using @sketchbox3d in #VR to see how best to move bicycles off the garage floor before designing anything youtube.com/watch?v=EnV99P… this kind of ideation is very powerful
Just finished writing a quick tutorial on how to prototype VR scenes with @sketchbox3d. 😎You can use this workflow to communicate or ideate your awesome VR ideas, no prior 3D experience required. Hope this can help you get started before the QUEST link.medium.com/5jCIhgNLzU
"We tried Google Blocks, Gravity Sketch, and Tvori before landing on Sketchbox. It’s an early-stage in-VR design tool with just enough functionality to help us get a feel for size, distance, and spacing" — @TheNadjblog.mozvr.com/lessons-learne…
🕊️ Text flies to you immediately after creation so you can instantly pick it up and place it.
🧲 It's completely integrated with our snapping system so precision placement is easy.
Check it out in our latest release on Steam & Oculus!
There are lots of different ways to design VR menus so we spent some studying what the teams at MindShow, Tvori, EXA, BigScreen and Tilt Brush did.
blog.sketchbox3d.com/vr-design-revi…
Great article by @sketchbox3d!
Key takeaways:
1. Tutorials need to get the basics across, but not over-coach the user
2. Fight for attention - make it easy for users to succeed
3. Onboarding is hard and will always be an iterative process
blog.sketchbox3d.com/vr-design-revi…
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