C++ Game Developer
Programming Languages:
C++ , Assembly and C#
Game Engines:
- Unreal Engine(3)
- Unity Engine(7)
- CryEngine (Very limited experience)Joined February 2023
This code demonstrates the use of std::cmp_greater for safe comparison of signed and unsigned integers in C++. The expression b > a incorrectly returns true, while std::cmp_greater(b, a) correctly returns false.
#cpp , #cpp20
This code initializes and configures GPIO pins on an STM32F1 microcontroller. It sets up a connection between a button (connected to pin PA0) and an LED (connected to pin PC13). The LED is turned on when the button is pressed and turned off when the button is not pressed. #stm32
The code defines a function foo using std::enable_if to restrict it to integral types, doubling the input. Calling foo with an integer works, but with a string, it causes a compile-time error.
#cpp , #cplusplus ,#enable_if ,#Software
The code uses auto for type inference to initialize a variable x with a value of 5 and declares a variable y with the same type as x, setting its value to 10.
#cpp , #cplusplus ,#programming , #UnrealEngine5
The code declares a global constant integer x with a value of 10. Inside the main function, a local integer x with a value of 5 is defined. When printing ::x, it refers to the global x (10), and when printing x, it refers to the local x (5).
#cpp ,#cplusplus , #Software
The C++ code illustrates function pointers by defining a class with a member function and a global function. It demonstrates how to create and utilize pointers for both functions.
#cpp , #cplusplus , #developer , #programming ,#Software , #pointer
This C++ code implements a lazy singleton pattern using a LazySingleton class. The getInstance method ensures that only one instance of the class is created, and the program demonstrates multi-threaded access to the singleton's value member, resulting in a final count of 1000.
This C++ code defines a Byte class with eight 1-bit bitfields, showcasing how bitfields can be used to efficiently represent individual bits in a single byte. The sizeof(bool) and sizeof(Byte) operations in the main function confirm that each bitfield occupies one byte.
#cpp
This C++ code defines a function using concepts that only accepts unsigned integral types as parameters. The main function demonstrates a valid call with an unsigned integer (5u) and an invalid call with a negative integer (-4).
#programming , #cpp , #concepts , #cpp20 ,
1K Followers 481 FollowingVideo Game Programmer at EA Sports/prev Relic Entertainment | SEGA, Offworld Industries. Tweets in Eng/Tur, worked on FC24/25, Age4, COH3, Squad - now FC26
14K Followers 128 FollowingIndie RTS game in the vein of 90's classics like C&C.
Support the development on Patreon: https://t.co/ohYwGuStPY
Steam page: https://t.co/2wRqEucItj
15K Followers 669 FollowingAuthentic WW1 FPS games from BlackMill Games: Verdun, Tannenberg, Isonzo… and in 2026, Gallipoli!
Play on PC, PlayStation 4|5 & XBOX One/Series X|S
1.3M Followers 56 FollowingThe official Twitter account for CD PROJEKT RED - the developer of critically acclaimed RPGs, The Witcher franchise and Cyberpunk 2077.
615K Followers 6 FollowingImagine amazing experiences. Created by you. Made in Unreal Editor for Fortnite (UEFN) and Fortnite Creative Toolset. Follow @FortniteStatus for service updates
39K Followers 44 FollowingAward-winning, independent Developer and Publisher. Home of Dumb Ways to Die & @WarforWesteros @AOD_FinalStand @KILLKNIGHTGame | @MOUSEthegame @ThriveHLTC
1K Followers 6 FollowingConquer the Seven Kingdoms in Game of Thrones: War for Westeros, a real-time strategy game by @PlaySideStudios, coming to PC in 2026.
1.8M Followers 23K FollowingDeveloper of #WolverinePS5, #SpiderMan2PS5, #RatchetPS5 and more. Part of PlayStation Studios.
Join our community: https://t.co/ADgLz5zIEf
107K Followers 69 FollowingSWISS WATCHES SINCE 1853
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5K Followers 448 FollowingPerformance 🥷 @Intel. Book author📖. Blogger✍️. Speaker📢. Chess fan♟️. My newsletter: https://t.co/k0RKkc64zE. All opinions are my own. he/him
9K Followers 1K FollowingSega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
2K Followers 2K FollowingSenior Technical Product Manager - #Sequencer and #IKRetargeting for @UnrealEngine | he/him | Nerd on Flags, Animation, and Rhythm Games | Opinions are my own.
4K Followers 106 FollowingBest™ Spectator Client for Age of Empires II.
Partnered with World's Edge at Xbox Game Studios to provide game development services on @AgeOfEmpires.
633 Followers 166 FollowingLead engineer on Age of Empires 2 at World's Edge / Microsoft.
Formerly Blizzard / StarCraft. I also make Niah Text Filter. Tweets are my own.
116K Followers 187 FollowingOfficial Twitter of the Age of Empires franchise.
Run by Xbox Games studio: World's Edge
Buy Now: https://t.co/Hjns8DzS4F
Support: https://t.co/LAfKVp6OJF
1K Followers 481 FollowingVideo Game Programmer at EA Sports/prev Relic Entertainment | SEGA, Offworld Industries. Tweets in Eng/Tur, worked on FC24/25, Age4, COH3, Squad - now FC26