I'm excited to announce my new plugin "SVT Helper", now available on the Unreal Marketplace. It's a unified solution to use SVTs/VDBs with Volumetric Clouds and Volumetric Fog, in Editor, with Sequencer and in Game. RTs are really appreciated ! TYSM
unrealengine.com/marketplace/en…
Cloudscape of #UE5#VDBs and a sprinkling of spacecraft from #BigMediumSmall, in amongst gargantuan clouds of a turbulent atmosphere. Quite like how this turned out so perhaps I'll put together a small sequence of similar moving stills to some music.
Unreal 5.3 Preview is out so it's now time to test VDB import with Sparse Volume Textures (SVT) and Heterogeneous Volumes. Combined with Embergen exported simulations this is 🔥.
Snowy cloudscape, with wacky formations. Some R&D time led to me to combine limited aspects of Ultra Dynamic Sky & sparse VDB clouds. Second shot shows clearer definition than VDBs themselves allow without being impossible to load. Music: Epidemic Sound. #UE5#VDB#Cloudscape
Drifting... above a planetary cloudscape.
WIP animation utilising assets from #bigmediumsmall_ Rendered in #UE5 with Thibault Lambert's #NanoVDB plugin. Cloudscape made in #Embergen 1.0. Music from #EpidemicSound.
Animated VDB Cloudscape made in EmberGen 1.0 and rendered in Unreal, with Thibault Lambert's NanoVDB plugin. Been a while since I did a random thing like this in an afternoon. ☁️
#UnrealEngine5#EmberGen#NanoVDB#Cloudscape
My local build of #UnrealVDB now supports all lights and Lumen GI. Having GI really grounds the VDBs in the environment and adds so much details IMO.
#unrealengine#realtimeVFX#NanoVDB
Adding support for VDB shadows. Opaque shadows only for now, I will maybe try Fourier opacity maps later if find the time. This is a very sparse volume btw.
#unreal#nanovdb#openvdb#realtimevfx#thepixellab
Last year I was asked by director Tim Main to help on Black Wing- part of Epic's ANZ #UnrealEngine short film challenge. Here are 2 shots I worked on, doing the massive smoke plumes & lightning. #JangaFX added a shot to their #EmberGen 1.0 release trailer☁️ #vdb#3d#Cloudscape
Testing shadows with VDBs. Next is shadow casting.
I'm trying minimal and cleanest UE source code modifications possible to be able to read shadow information in Plugins (and hopefully send PR).
Drop ship landing clip from my short 'Dawn's Landing', my challenge entry for the Kitbash 3D challenge Mission to Minerva. Using the #UnrealEngine#nanovdb plugin by Thibault Lambert with volumetric clouds. See the whole short in my previous post.
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