Paul Pham @thephampire
Melbourne, Australia Joined March 2012-
Tweets217
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Followers23
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Following52
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Likes2
I've been experimenting with different patterns to aid colour blind recognition. #screenshotsaturday #madewithunity #indiedev #gamedev
Why I wanted to make Readapt – Part 1 thephampire.com/2017/02/25/why…
BOOM #NintendoSwitch powered by NVIDIA blogs.nvidia.com/blog/2016/10/2…
Snark aside, the Nintendo Switch trailer was pretty well made and it's out surprisingly soon.
Good to see Nintendo picked a sensible product names this time round - oh wait a second, the controllers are called Joy-Cons.
This is not meant to happen. #screenshotsaturday #gamedev #indiedev
A MGS3 pachinko trailer? I'm sure everyone is loving it Konami.
Added a new effect for the dash and sprint abilities. #screenshotsaturday #gamedev #indiedev #madewithunity
My last regular appearance on the podcast, I might drop by for a guest appearance in the future!
My last regular appearance on the podcast, I might drop by for a guest appearance in the future!
I think something is wrong. #gamedev #screenshotsaturday #indiedev
@WorldOfLines33 Pretty much! Reorganising all my code, so my game isn't in a playable state right now.
New episode of the Should I Play This Game podcast is live: Episode 69 – 17/04/2016 ift.tt/268CJOu
Dodge curving projectiles and distort time in Readapt. #indiedev #gamedev #screenshotsaturday
The Fleshkraken, improved. Animating is fun now instead of burden. #deathtrash #screenshotsaturday #indiegamedev
Turns out a grapple hook ability in Readapt is pretty fun. #gamedev #indiedev #screenshotsaturday
People seem to agree on 200-300 lines is a sane length for a single script's responsibility, Looks like I've got some code to reorganise.
A forum thread with programmers arguing about how scripts should be broken up was both informative and entertaining.
The end game screen in Readapt. #screenshotsaturday #indiedev #gamedev
Oops, forgot to mention there's no ep this week. Holidays and stuff getting in the way. Merry Easter and all that!
Added displacement waves and a touch of grayscale when players die. #screenshotsaturday #indiedev #gamedev

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