Bad Coding Practices That Seem Fine (But Aren’t!)🧵 1) Overuse of Private Methods Hiding Complexity Too many private methods break flow and scatter logic. It looks clean but hides critical reasoning steps. Avoid it when: You’re breaking things into private methods just for the sake of it, not because they’re reusable or meaningful. Better Approach : Split out the different responsibilities into collaborating classes or services.
2) Making Everything “Private + Getter/Setter” by Default Blindly adding getters/setters turns OOP into glorified structs. It breaks encapsulation rather than preserving it. Instead - Only provide getters/setters that make sense for your business logic. - Consider replacing “setters” with methods that perform meaningful actions and validations.
3) Excessive Use of Static Methods and Variables Static methods seem convenient but kill testability and flexibility. They tie your code into rigid, global state. Use dependency injection or pass the relevant configuration where needed.
4) Making Your Class Too Large (“God Object”) A giant class doing everything becomes a black box - hard to test, change, or reason about. Instead - Apply the Single Responsibility Principle: each class should have one reason to change. - Break up concerns into smaller classes or modules.