Thomas Fields @thomasmfields
Developer at @notchvfx. Previously PlayStation R&D. notch.one London, UK Joined May 2011-
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"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general. This show is a testament to that," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for @piercetheveil.…
"Notch 1.0 empowered us to create an experiential feast of music and visuals. With its powerful particle systems, we could enhance both the overall immersivity and the emotional impact of every moment," says Dan Shufflebotham, Lead Technical Artist at NorthHouse, about their work…
"Notch enabled us to create a show where architecture, technology, and emotion moved together, each reinforcing the other without overshadowing the performer. We could adapt quickly while retaining the depth and coherence of the central narrative," says Markus Eibl, Project…
"The genius of using Notch this way during the creative process is that it allowed me to use a familiar tool and our usual workflow. We were able to discuss ideas as if they were lighting cues, and we could create and manipulate them on the fly with a lighting console," says…
"Without Notch, it would’ve been nearly impossible to create such a large amount of high-quality content within the time constraints we had. The software allowed us to work quickly without sacrificing visual fidelity," says Alexander Skorik, Creative Director at -.618, about…
"I’ve thought about doing this kind of thing in other software, but it’s absolutely not feasible. This is only possible with Notch," says Andreas Schindler, Creative Director and Notch Designer at Schindler Lichtdesign, about their work for @TUIGroup and @RoyalCaribbean.…
"Notch 1.0 was the perfect tool for pushing out clean, audio-reactive visuals at the high resolution and frame rate necessary for big, immersive spaces like this," says Bertie Sampson, Co-Founder and Visual Artist at immersive-me, about their work for BOSS.…
"Notch’s real-time capabilities gave us room to visually explore during the busiest moments, creating an abundance of particle effects and variations to play with. We could ensure everything was perfectly to our taste as well as that of Director Paul Dugdale and Hans Zimmer,"…
"Notch gave us a lot of flexibility across the board, with 2D, 3D, and filters that allowed us to build a truly cinematic show. Our feed is now full of videos showing stadiums packed with people loving every second of it. It’s really gratifying to see that kind of response from…
"It was important to create something a bit more interesting than just a bunch of stars in the background. But as you can imagine, working with infinity at that resolution is a crazy task! Notch 1.0’s advanced rendering capabilities were an essential part of the process," says…
"With Notch’s low-latency systems, we were able to grant Jon his long-held wish to map music to visuals exactly in time and the way he wanted," says Digital Producer Jim Warrier about his work with @2MS_Studio's Dan Tombs for Jon Hopkins. go.notch.one/jonhopkinstour… #madewithnotch
“I know Maya, Cinema 4D, and the whole Adobe suite. I’m currently learning Unreal. But Notch is the only software that allows me to create something so high-quality with sharp musicality in such a short amount of time," says Rowan Glenn, Notch Designer at Hidden Road Studios,…
Happy Holidays, Feliz Navidad, Joyeux Noel, メリークリスマ, God Jul, Frohe Weihnachten, Hyvää Juhlakautta, 크리스마스 잘 보내세요, Veselykh Sviat! From everyone in the Notch team, we hope the holiday season treats you all well. We’re excited for 2025 and the launch of the…
In response to the growing demands of large-scale productions and immersive experiences, we’re introducing Advanced Pipeline Tools — a set of powerful tools for image processing and encoding to NotchLC, specifically for production teams using render farms. Developed and tested in…
We spoke with @effixx's Anthony Ciannamea about his artistic beginnings, career highlights, and playing the long game in a life of creativity. Check it out! go.notch.one/effixxintervie… #madewithnotch
“I can get the exact same photorealistic quality I get out of other software in an absolute fraction of the time with Notch’s range of renderers,” says Notch Artist Jim Warrier about his work for @TaleOfUs' @afterlife_ofc. go.notch.one/afterlife #madewithnotch
“Unburdened by traditional pipelines and long rendering times, we could bring this show together organically, with each element evolving naturally through creative collaboration,” says Andrea Cuius, Content Director at @noctestudio, about their work for @Metallica.…
“Using Notch 1.0 allowed us to render massive, perfectly aligned particle simulations. It’s changed the game when it comes to large projects like this,” says Sean Pruen, Creative Director at @UNIT9, about their work for @pacha. go.notch.one/pachaimmersive #madewithnotch
“Notch 1.0 has changed the game for us. In this case, it helped us take things to the next level and throw an all-out party brimming with excitement in each moment,” says Cuong Nguyen, Notch Designer at MxC, about their work for @Samsung. go.notch.one/samsunggalaxyai #madewithnotch
The NODE IDENT COMP is now open to AUS + NZ animators! WIN a 6 month license to Notch Builder Base @notchvfx Create a 15-30 second animation and WIN. Full Info > nodefest.com.au #mograph #mgcommunity #motion #motiondesign #notch #notchvfx

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