We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
@unity yall not going to get off this like some bullshit video game apology with weak willed gamer nerds people need to build a future with a design engine and the trust is already broken no one going to build a castle on sand after your bullshit
@unity We have heard you. We have not listened to you. Here is a bunch of marketing talk to make you think we're doing something when in actuality we're just figuring out how to keep doing what we've already decided to do. Thanks for your honest and critical feedback. What? Seriously.
@unity Lol how hard is it to just cancel these plans entirely? “Making changes ” just means you’re trying everything in your power to keep the changes but reword it in a way that doesn’t sound as bad. What a story Unity.
@unity Please, either a total revert, or a standard revenue share. Forget about any other kind of convoluted scheme. Also, respect the TOS of each version, and don't try ever again any shady maneuver to conceal changes. Just be honest, upfront, reliable. We need stability. Thank you.
@unity Never forget that Tony Tortellini is a former CEO of EA and that's where his greediness stems from.
@unity apology not accepted we demand a sacrifice.
@unity Nothing short of a full reversal on this policy is going to help. Even then you have forever tarnished the trust and respect you spent years developing.
@unity Please bro I don't wanna learn C++ 💀
It’s not complicated. Revert the entire plan, or it’s not going to end well. It doesn’t take a genius to know you will lose market share to other options. Your plan won’t only fail to accomplish what you want it to do, it’s going to negatively affect the livelihoods of tons of good people that are working for your company.
@unity We will be waiting for those changes with the same critical eye. Show support for game devs over blind greed please and thank you
@unity Cool. But even if you fully undo the runtime pricing model, nobody will ever trust you again. You've pretty much sabotaged the future of your business irrevocably.
@unity Out of respect for those at Unity who truly care. I’ll bite my tongue. But these changes need to show that the company isn’t going to make the same mistakes going forward. We need a EULA that protects small and large corporations alike.
@unity We don’t need changes in the policy, we need that to be rolled back. Respect the TOS of the older versions. The trust in your company is broken, “changes to the policy” will not make a difference.
@unity Watch them do the typical strategy; Announce an absolutely horrible policy, get everyone outraged, then walk back the policy only halfway when everyone is used to the really bad one.
@unity @meyerpark Reverse those policies, don't just make changes
@unity What I’d like to see is an exemption from TOS changes if we remain with an older version of the engine and do not upgrade. I’ve already paid my subscription/seat fees and I shouldn’t be forced to pay more on top of that for the version of the engine linked to that agreement.
There is no confusion, your greed was pretty upfront and even if you walk back everything you’ve potentially destroyed all goodwill and trust permanently. Unity is being abandoned by game developers in droves and there’s no going back. Whoever thought this was a good idea needs to be fired along with the CEO whose spat in the mouths of game developers and gamers for far too long. The same CEO that wanted to charge Battlefield players every time they reloaded their guns, so comically evil.
@unity Wouldn't it just make more sense to take a cut of a game's revenue after a certain threshold? I doubt that most developers would have an issue with paying a percentage after making $1 million, it's the unpredictability of install fees that has people rightfully upset.
@unity Figured this would happen. These changes hurt your brand quite a bit and you've lost the good faith you had with devs. Let's hope it's a full reverse and working towards making things better for devs, consumers and the business.
@unity Please stop telling people they are confused.
@unity You guys have one chance to ease tension, good luck.
I apologize for the confusion and angst my previous response caused. We are listening, talking to our team members, community. WE have come with a solution for this. - Fire your CEO (to regain some trust and not bleed all your developer teams to competing firms, the company will not exist with no education/devs) - Get full reversion of the policy (and deeply apologize to return to normalcy) - Implement an optional entrance to a 4% revenue share with all features from pro. (this scales with revenue make it the only entrance after 2 years) the more devs the more revenue. - Seal the Therms in a rock solid way, never implement anything like this again. - The company makes 100 million+ on ads, and 30 million+ on subscriptions each month. I suggest. recommend not acquire 1Billion+ companies
@unity “We were greedy and will find a way to get the money some other way”
@unity Investors who don't know their ass from a hole in the ground have a way of ruining any company. Especially if you have spineless executives who plan on retiring on q4.
@unity - Change everything back to how it was before - Get rid of John Riccitiello (And make sure he never gets hired anywhere ever again) - And beg developers to come back
@unity we're sorry we got caught* fixed it for you