MeshLods big win test scene: NoLods: 513 million tris at ~21fps MeshLods: 10 million tris at ~244fps *6000.2 is probably most exciting Unity release in a long time! (regular operations like adding heavy models into scene or marking them static is ~50x faster than 202x.x)
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oh.. even better with DX11! *dx12 is default in unity 6000.x but its very sluggish.. MeshLods: 11million tris at ~327fps
@unitycoder_com Amazing test as always and man that was fast 👏 Now that we have GPU Instancing, DOTS, Nanite equivalents and now MeshLODs, we want comparison between them! What do you think? 😉
@unitycoder_com Thank you for sharing results. Did you compare it to the LODGroup approach?