Verekia 🌐 WebGameDev.com @verekia
🧑💻 https://t.co/Gp4Tq1IRkL 🎮 https://t.co/HhSu5qE5EH 🔮 https://t.co/pZJS3qhcki 🧪 https://t.co/ad4XCft80u 🔺https://t.co/nkMjgPKirc ℹ️ I regularly delete my tweets WebGameDev.com 🇫🇷 French in 🌏 Asia Joined November 2010-
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I have learned more about programming, JavaScript, and React in 2 years of making React Three Fiber games than I have in 10 years of making websites. Also had a lot more fun. Alternatively, check out TresJS if you use Vue and Threlte if you use Svelte. #threejs #r3f #react
The most recent update of VSCode now includes support for custom editor labels. This feature is especially useful for Next.js projects! I shared the configuration to improve pages display.
Looking for a JS game engine? Check out the updated 🌐 Web Game Engines & Libraries page: webgamedev.com/engines-librar… #threejs #gamedev
🚀 Our latest WebGL project is out! Introducing Equinox, an interactive space adventure that will take you to the stars. ✨ Embark now: equinox.space #webgl #threejs
🚀 View Transitions are enabled by default in Safari Tech Preview 192
To anyone who hasn't actually tried Tailwind, do yourself a favor and give it a shot. I've used a lot of styling libraries and paradigms, and the utility classes approach that TW embraces is my favorite. The separation of concern was a mistake, colocation is way more valuable.
To anyone who hasn't actually tried Tailwind, do yourself a favor and give it a shot. I've used a lot of styling libraries and paradigms, and the utility classes approach that TW embraces is my favorite. The separation of concern was a mistake, colocation is way more valuable.
🧪 Mana Potion has a new demo website: manapotion.org
🧪 Mana Potion now supports @sveltejs, making it a great fit for developers who make games and interactive experiences with @threlte! 👋 @le_grisch – Feedback welcome. github.com/verekia/manapo…
In-App Browsers subvert user choice, stifle innovation, trap users into apps, break websites and enable applications to severely undermine user privacy🪲🕵️ In-App Browsers hurt consumers, developers and damage the entire web ecosystem👎 👇Read our regulatory submission (link…
🧪 Mana Potion, the toolkit for JS gamedev and interactive experiences, now supports Vue and vanilla JS. Svelte coming soon. github.com/verekia/manapo… What's up, @tresjs_dev 👋
🔵 Mana Potion, my gamedev toolkit for React and React Three Fiber, now includes headless virtual joysticks, device type and orientation detection, Tailwind media queries, and new #r3f hooks. Go build some web games! github.com/verekia/manapo…
💌 The Web Game Dev Newsletter Issue 021 is out! Read it online here: webgamedev.com/newsletter/021, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #gamedev
Introducing 🔵 Mana Potion, a library to facilitate the development of web games in React and React Three Fiber. It currently focuses on reactive inputs and browser states with a lot more to come! #reactjs #r3f #threejs github.com/verekia/manapo…
I went from knowing close to nothing about Blender to making this cute house in just a few days of following Ryan King's great YouTube beginner tutorial series. I highly recommend it to aspiring game devs and creative devs! youtube.com/watch?v=gyPHCD…
☄︎ @0xca0a
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23K Followers 77 Following 🌎 Open Source Software for the Web👨🏽💻TypeScript 👻 Headless ⚒️ Query, Router, Table, Virtual, FormExperiment ⚠️ Allowed players to prepare their battlefield. Is it good idea to keep this in final game? Love to hear your feedbacks @joinrune #threejs #buildinpublic #indiegame #r3f #react #gamedev
@verekia @nikolas_beckel Im finding classes work well with three.js because you can do scene cleanup in the destroy() method
@verekia That's a good answer with regard to game dev. In the frontend (game) I would also rather use functions and objects. In the backend (node-ts), I also use classes to some extent, as I can decide better there which properties I want to include and which not.
I'm in the super early stages of building a full blown tower defense game in js. I'm going use three.js eventually but for now I'm working on the engine logic with a simpler css grid based renderer.
I think 16 players are the upper limit for 2.5d room based gameplay. I tried 24, but there were too many actions on the screen at the same time... This is a gameplay demo for @babylonjs + @colyseus #webgamedev #indiegame #mmorpg
@AntWilson I'll tell you which one isn't. JS/TS 😂
landed! safely, specifically
Calling fetch(url) 15,000 times, in batches of 50 left: Bun v1.1.7 right: Node v22
I proposed to my girlfriend. Here is what I learned about shaders and pbr materials:
@batscopywriter On a clairement pas le même feed 😭
🥳️This Week In React - Just reached 100k€ sponsorship sales! 🙉 It started in 2020, and took 4 years of hard work during which I had to lower my freelance income to keep the project alive thanks to newsletter sponsored placements. This year I'm reaching the break-even point…
@unrenormlizable @typescript uhhhhh sure? lol i don't think it's that deep dawg