Don't drop out of college to start or work for a startup. There will be other (and probably better) startup opportunities, but you can't get your college years back.
On this day, 12 years ago, I asked on official OpenGL forums for a simple and easy-to-use library to put graphics on screen.
I got no answer so I created #raylib.🚀
Source: community.khronos.org/t/graphics-h-e…
a lot of people didn’t seem to believe that my C engine is 14x faster than @unity on the web.
so I made the demo available online, link in the 🧵
the Unity project is on github, I’m still on the fence whether I’ll post the C code or not, maybe under CC non-commercial?
I read this article about software development, which I knew about because I saw Prime reacting to it:
notashelf.dev/posts/curse-of…
For the most part I think it is fine: a relatively young programmer is doing the healthy work of introspecting on what he should really be doing.
But…
Apple Vision Pro will soon support mind-controlled tech, letting people with conditions like ALS control smart home devices like fans, lights or speakers without physically moving.
@rubyrangerr I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers.
My first games involved hand assembling machine code and turning graph paper…
In the spirit of the #vibejam... My latest video just dropped on YouTube: Vibe Coding Fruit Ninja in VR with DeepSeek. 🥷🍉
This time I used the offline distilled DeepSeek R1 and Unity 6. DeepSeek might legit be better than ChatGPT 🤯
youtube.com/watch?v=Oe64t5…
Custom engines have a high value proposition on mobile VR... There are optimizations that are much more easily done with full control over the renderer. I'm glad developers are still willing to push the limits since the gap between PCVR and mobile is so huge.
Custom engines have a high value proposition on mobile VR... There are optimizations that are much more easily done with full control over the renderer. I'm glad developers are still willing to push the limits since the gap between PCVR and mobile is so huge.
You can always make things faster, even software that at the time was legendarily fast, doing things nobody thought the computer could do.
fabiensanglard.net/fastdoom/index…
I’m very happy to see more classic game source code released! I was always a little disappointed that the example of Id Software wasn’t followed by more companies — clearly, it was a Good Thing for us.
The culture of game dev is a bit disjoint from broader open source dev in…
I’m very happy to see more classic game source code released! I was always a little disappointed that the example of Id Software wasn’t followed by more companies — clearly, it was a Good Thing for us.
The culture of game dev is a bit disjoint from broader open source dev in…
Electronic Arts just released the source for a bunch of old Command and Conquer games!
github.com/electronicarts
Who's gonna be the first to do a modern remake? Can AI do it?
Electronic Arts just released the source for a bunch of old Command and Conquer games!
github.com/electronicarts
Who's gonna be the first to do a modern remake? Can AI do it?
I really like LLMs. They are not gonna replace programmers and it's actually super obvious to anybody who has done any deep serious software development over long period of time. But they scare away the kind of people who should've not been getting into it in the first place.
Whenever I post something critical of Meta’s handling of VR, there are always some old timers that pile on with “Yeah! More AAA PC VR Games is the way to win!”. To be clear — standalone VR was the biggest win that VR ever had, by a huge margin, and Beat Saber was far more…
Breaking news I’ve heard a couple weeks ago is finally public:
Google is acqui-hiring HTC Vive’s engineering team and some of their IP to boost their AndroidXR ambitions
A good indication that Google isn’t going to quickly abandon their visionOS-like platform right away
Last year I made a VR game in C++ where you throw ninja stars at a bullseye. It was probably my favorite project of the year. I integrated the Google Filament library with OpenXR. This was on Quest but I should be able to port to AndroidXR easily.
youtube.com/watch?v=FXTZMv…
Android XR came just at the right time. If it's even 10% better than Quest's experience as a user OR developer, it should win.
In natural selection, as in software, if Gene A beats B by 10%, it will, in 2-3 generations, become the dominant gene.
We need competition in XR. Now.
3K Followers 5K FollowingGames Programmer at @Rebellion North (formerly @TickTockGames). Cyclist. Guitarist. Lone dev of @PositronGame. Father of five, and husband of @LauraCaine.
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Built @playsuckup ($1M+), now building a next gen engine for the web
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Official Gorilla Tag account from Another Axiom. Send all appeal or support inquiries through Discord: https://t.co/BBP0Db7Htz
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Run with love by @SideQuestShane
12K Followers 2K FollowingGaming/VR creator, @Meta creator & VR content creator of the year 2023 ❤ 172k on YouTube 🔥 [email protected] for enquiries. 37 🙋🏻♂️ UK ☕ Horror 💀
56K Followers 56 FollowingExplorer of realities.
Creator of the 𝙏𝙝𝙧𝙞𝙡𝙡𝙨𝙚𝙚𝙠𝙚𝙧 youtube channel
Specialize in AR, VR, Simulations
Biz email: [email protected]
35K Followers 19K Following#AR #VR developer, consultant, blogger.
I love #gamedev, #China, and the Zergs' #QueenOfBlades.
Most of the time I've no idea what I'm doing.
27K Followers 724 Following| @BigBoxVR | @PopulationOneVR | 50k+ Youtube Subs| Business Email: [email protected] "The opinions stated here are my own, not those of my company."
47K Followers 207 FollowingDev Advocate for Mixed Reality @Meta | Providing FREE AR/VR Courses at https://t.co/rlrdptvbvy | Unity/C#/XR Dev - Follow for daily XR Content. Opinions are my own.