updated my car ai in order to give better local avoidance. the green / red whiskers allow the cars to detect local obstacles while trying their best to still follow their path #gamdev#indiedev
testing out the toughness of different materials - plastic, metal and concrete. so far the car is doing pretty well. the goal is to make most obstacles, structures and even the ground destructible. lemme know what you'd like to see get destroyed
#gamdev#indiedev
took a little break from coding and drew a collage of some of my fellow gamedev's game characters. I think it turned out pretty well... anyways, time to get my ass back on progress #gamedev#sketchart
Concept sketches of various desert world locations. Where would be your ideal place to race & battle cars if you could pick a location from your favorite sci-fi/fantasy movie?
#gamedev#sketchbook#conceptart
I like to sketch out ideas before trying to turn them into game systems or assets, so I'll be posted out some more concepts moving forward. Here are a few sketchy cars that fit a bad-lands aesthetic (one of the styles in the game)
#gamedev#sketchbook#conceptart
Testing out car handling on this funky bridge. Players will be able to build there own levels, so cars have to be able to function in all environments
#gamedev
It's fun aggro'ing the whole map and watching the ensuing chaos. Does this look like a fun game mode - escape the horde type of mission?
Music by:
pixabay.com/users/night_ci…#gamedev#indiedev
Starting to work on some guns, including their opening / closing animations (as seen in the video). Sounds / ui etc will be coming after
#screenshotsaturday
Just a little big of hectic gameplay. Car controls are feeling very tight and the new car fragment system makes the destruction more fun too look at.
Music credit: pixabay.com/users/brightes…#gamedev#indiedev
Booster process from 3d model -> in-game asset (with vfx). I made a custom texture builder system (like substance painter) inside Unity, and also made a custom VFX tool to streamline the process. This whole asset took about 1 hour to make.
#gamedev#indiedev#vfx
sometimes it nice to drop in for a quick bit of destruction. the new car fragmentation system makes rocket kills a lot more satisfying 💥
#gamedev#indiedev#carcombat
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