Day 59: Item images
Today: Mostly uni work! However, did a few code tidyups, and added viewing a large version of unlocked items 🖼️
Tomorrow: Bit busy, so maybe just bug fixes or making new items! 🤞 Also need to start making real content... 🚀
#100DaysOfCode#IndieGameDev
Day 58: Automatic quest fetching!
Today: Added daily sync, startup sync, and manual sync for quests! Also added displaying debug info for them. Also planned out tomorrow's work...
Tomorrow: Handle local & remote quests smoothly / invisibly! 🚀🚀
#100DaysOfCode#IndieGameDev
Day 57: Quest fetching!
Today: Added scheduled & one-time tasks to fetch quests & quest items, and insert into database, e.g. from bocabase.jakelee.co.uk/SPACEX_EARLY.j…!
Tomorrow: Lots of uni work, so probably nothing! Maybe add using the dynamic quests 🤞
#100DaysOfCode#indiegamedev 🚀🚀
Day 54: Quest hosting!
Today: Sorted out Cloudflare / GitHub pages / DNS etc for remote quests! 💻 Also added the data classes to handle this data.
Tomorrow: Parse the data, and ideally actually use it! 🚀🚀
#100daysofcode#IndieGameDevbocabase.jakelee.co.uk/sample.json
Day 53: Emailing logs!
Today: Added TONS of logging, and the ability to share logs by email! This will make bug reports much more useful. Also started work on "dynamic quests", the next big feature...
Tmrw: Get dynamic quest hosting sorted 🚀🚀
#100DaysOfCode#IndieGameDev
Day 52: Logging! 🌲🌳🌴
Today: Added @Firebase Crashlytics, and a custom Timber tree. Also added very messy log fetching & filtering, so users can email bug reports with their last few minutes of actions!
Tomorrow: Finish up & tidy logging 🚀
#100DaysOfCode#indiegamedev
Day 51: Back from break!
Today: Back from a week away! Added density dependent images, standardised item names & images, compressed images, lots of tidying!
Tomorrow: Something new? Centralised logging? Haven't written #kotlin in a week!
#100DaysOfCode#IndieGameDev#android
Day 49: Board flexibility
Today: Making boards adaptable, e.g. in a popup! Can move and drag and drop, but other actions are limited.
Tomorrow: Add a way to move items in and out of the inventory!
#100DaysOfCode#IndieGameDev#AndroidDev
Day 48: Selling
Today: Added selling items, began work on an inventory system, and figured out how item boards are going to work! Lots left to do...
Tomorrow: Add inventory system?
#100DaysOfCode#indiedev 🚀🚀
Day 46 & 47: Item boards, finally 😊
Today: Added item boards, which use generator capacity for energy, and will eventually let you improve item performance on your "main board"!
Tomorrow: Make item boards actually do something!
#100DaysOfCode#IndieGameDev 🚀🚀
Day 44: Board to board
Today: Added board to board navigation, implemented back button handling, had confusing enum issue (stackoverflow.com/q/68866453/608…)!
Tomorrow: Implement different behaviour for "item" boards, maybe add board purchasing.
#100DaysOfCode#IndieGameDev 🚀🚀
Day 43: Quality of life
Today: Added current level info & preselecting next available reward to reputation screen. Also added support for opening boards from a board but... it doesn't quite work yet!
Tomorrow: Fix opening boards from boards!
#100DaysOfCode#indiegame 🚀🚀
Days 41-42: Assets
Today: Quickly made some coin and farming assets, nothing too special!
Tomorrow: Maybe item boards, been feeling a little uncreative recently so maybe just code tidying.
PS: Check out "Androids" by @chethaase!
#100DaysOfCode#indiegamedev 🚀🚀
Day 40: Reputation rewards!
Today: Added a first draft implementation of rewards for levelling up. Took far longer than expected, oops.
Tomorrow: Finish this screen, then probably a day or three of tidying up some tech / design debt 😅
#100DaysOfCode#IndieGameDev 🚀🚀
Day 39: Claiming rewards!
Today: Added calculating & showing levels & xp, added support for stat increasing item claiming! Also started level up rewards...
Tomorrow: Finishing level up rewards, maybe finishing item boards?
#100DaysOfCode#IndieGameDev#AndroidDev 🚀🚀🚀
Day 37: Dynamic boards!
Today: Added dynamically changing boards, and navigating between board and selection screen. Quests and actually changing items doesn't work yet though! 😅
Tomorrow: Make quests, item changing, player info etc work with dynamic boards. 🚀
#100DaysOfCode
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