Grég Angerand @Capses2
C++ & GPU Wrangler @Quantic_Dream Ex @Ubisoft. Opinions are my own Paris Joined July 2020-
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On branching in shaders: If-statements are generally better than math operations. The concerns about branching are mostly misplaced based on very old hardware. The main focus should be on avoiding divergence: pixels near each other should do similar things. Branching can become a…
My lab will be recruiting at all levels. PhD students, postdocs, and a research engineering position (worldwide for PhD/postdoc, EU candidates only for the engineering position). If you're at SIGGRAPH, I'd love to talk to you if you are interested in any of these.
This article on virtual shadow maps is insanely detailed (and good). I'm not sure how similar the implementations are, but this technique is also used in Unreal Engine. ktstephano.github.io/rendering/stra…
you can explain most weird AAA game business decisions with the "WoW problem". "The average MMO makes 500 million dollars" when that is 99% WoW, so investors go "we want an MMO" not realizing the market was for WoW and not "any mmo". first noticed back when WoW was dominant
shader programming is for when off-by-1 errors just aren't doing it for you anymore, and you're looking to get into new things like • off by 1/2 • off by multiple of -1 • off by power of 2 • off by a reflection around 1/2 • off by 1 graphics api
Looks like it's this time of the year when I spend an entire week trying to make something trivial that can be explained in a single sentence in CMake
Premature optimization quote is badly misunderstood. Back in the day it meant micro-optimizing. Programs were simple C programs and pretty fast by default. If your architecture is not built for performance, no amount of micro-optimization will make it acceptable...
Premature optimization quote is badly misunderstood. Back in the day it meant micro-optimizing. Programs were simple C programs and pretty fast by default. If your architecture is not built for performance, no amount of micro-optimization will make it acceptable...
"performance isn't even an issue 99% of the time, just ship." "worry about performance when it becomes a problem" "users don't care about performance" "maintainability is way more important than performance"
"performance isn't even an issue 99% of the time, just ship." "worry about performance when it becomes a problem" "users don't care about performance" "maintainability is way more important than performance"
this is actually infuriating
We really, really don’t want to have to make a printer, but wow.
We really, really don’t want to have to make a printer, but wow.
I just received word that I'm banned from attending certain #gamedev events after having called out Global Game Jam's AI sponsor, I'm not considered "part of the Global Game Jam community" thus my opinion does not matter. Woopsie.
Everybody is excited about fitting things to things, so here are 500 gaussians splatted at will (4000 bytes uncompressed). shadertoy.com/view/dtSfDD It's a remake of the experiment I wrote about in 2010, but with anisotropy in the gaussians, which makes it much better.
i wish as a convention in software world we would quit using a tool that requires 15 separate .config files
game design thing: undermining mechanics you add a mechanic to your game that ends up having some issues associated with it, you then add another mechanic who's main purpose is to undermine that mechanic classic example: enemies dropping ammo you're low on at a high rate
Don't miss our primer on #Microsoft's just-announced GPU Work Graphs in @DirectX12 🔥 📈 Enable more direct methods of solving complex problems 📈 Reduce memory constraints 📈 Improve cache utilization 📈 Improve GPU thread saturation 📈 And more! gpuopen.com/learn/gpu-work… 👇
@denschub @steveklabnik the optimizer seeing your ub:
Do not use const reference to a vector or a string as a function parameter. Instead use a slice/span/view (ptr + size). If you use vector/string, you often force the user to create a temporary vector/string, which results in new/delete internally. Also they must copy the data.
A big hearty "fuck you" to the incompetent assholes behind windows 10. Thanks for setting it up so my computer restarted without warning last night losing any work I had open

Emily Ballinger @LJerde33925
4 Followers 367 Following The team provides free cryptocurrency analysis,trading instructions, and you can earn $3,000+ per day. WS:https://t.co/fQjCltJiqs
Jeremy Laumon @_plop_
2K Followers 995 Following lead engine saboteur @Guerrilla previously: engine lead/eye of sauron @Pastagames https://t.co/lUFHo4a464 🇨🇵🥖
Matt @MattSalsamendi
11K Followers 607 Following CTO @ All Out // Building the next generation of watchable games. Once upon a time, co-founded @MCProHosting & @WatchMixer
Bertrand CAVALIE @bcavalie24
28 Followers 89 Following QuanticDream 3D Engine Lead, All Opinions expressed are my own.
Alexandre Lamure @AlexandreLamure
687 Followers 770 Following Graphics guy at Quantic Dream, thoughts are my own Bluesky: @alexandrelamure.bsky.social Mastodon: https://t.co/po1ORNRuJ7
Sylvain Meunier @meuns
3K Followers 2K Following Graphics developer working for @EA on Frostbite (ex @AMD, @DONTNOD_Ent, @Quantic_Dream and @Ubisoft). This is my personal account !
Ryan Fleury @ryanjfleury
17K Followers 115 Following Digital Grove | Working on the RAD Debugger at @radgametools / @epicgames (opinions my own)
LaurieWired @lauriewired
98K Followers 280 Following researcher @google; serial complexity unpacker; https://t.co/Vl1seeNgYK ex @ msft & aerospace
Yining Karl Li @yiningkarlli
6K Followers 1K Following Rendering Engineer at @disneyanimation working on Disney’s Hyperion Renderer and more. Previously @pixar, @dreamworks, @cornell, @penn. Views here are my own.
Sylvain Meunier @meuns
3K Followers 2K Following Graphics developer working for @EA on Frostbite (ex @AMD, @DONTNOD_Ent, @Quantic_Dream and @Ubisoft). This is my personal account !
Natalya Tatarchuk �... @mirror2mask
11K Followers 767 Following Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
Out Of Context Assemb... @OutOfContext_AN
58K Followers 565 Following Ce compte publie des vraies répliques des députés (trouvées dans les comptes rendus) sorties de leur contexte #DirectAN. Par @DelemazureTheo
Brian Mac Mághnais @TheBrianMcManus
39K Followers 536 Following "Hugely popular and accurate" - National Space Society
Jorrit Rouwe @jrouwe
3K Followers 149 Following Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library. @[email protected], @jrouwe.bsky.social
Sean Baxter @seanbax
9K Followers 204 Following Principal Research Scientist at NVIDIA Circle C++ compiler moderngpu
samyam ☆ desktop ca... @samyam_youtube
16K Followers 2K Following youtuber ☆ @zippyzappygames ☆ wishlist Desktop Cat Cafe https://t.co/kCB1oTRlap
Dominic Szablewski @phoboslab
7K Followers 209 Following
Bertrand CAVALIE @bcavalie24
28 Followers 89 Following QuanticDream 3D Engine Lead, All Opinions expressed are my own.
xima @_x1m4
3K Followers 31 Following Graphics & Shader Dev | Freelancer | Working on GPU-driven engines Youtube: https://t.co/kc05Ov9pQ1 Discord: https://t.co/zCwumMvNCQ
Alexander Battaglia @Dachsjaeger
45K Followers 3K Following Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and Content Creator for PC @Digitalfoundry. Wird auch Hermann genannt.
Alexandre Lamure @AlexandreLamure
687 Followers 770 Following Graphics guy at Quantic Dream, thoughts are my own Bluesky: @alexandrelamure.bsky.social Mastodon: https://t.co/po1ORNRuJ7
Matt Easton - Schola ... @scholagladiato1
3K Followers 87 Following Matt Easton (Schola Gladiatoria & Easton Antique Arms Ltd) | YouTuber | Antique Dealer | Historical Researcher | Martial Artist | Product Development
Smarter Every Day @smartereveryday
371K Followers 1K Following Hello, I'm Destin. I'm an Engineer with a YouTube channel called "Smarter Every Day".
CME_T @CME_T_Was_Taken
17K Followers 949 Following Petty dabbler in the creative arts Creator of the Weekly Roll webcomic.
Alex @alexriesart
61K Followers 1K Following Concept Artist and Illustrator. Creator of the Birrin, worked on Subnautica: Below Zero and Subnautica 2. Sites: https://t.co/IOtFlZwmiE
MichalDrobot @MichalDrobot
527 Followers 183 Following Technology Fellow @InfinityWard | Personal stuff, private opinions. Studio Head @InfinityWardPL
Fabien Sanglard @fabynou
15K Followers 79 Following Computer programmer, author, and occasional link to the past. https://t.co/dhdZh9MVGv on Bluesky.
Wenzel Jakob {depreca... @wenzeljakob
8K Followers 283 Following Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Jeremy Laumon @_plop_
2K Followers 995 Following lead engine saboteur @Guerrilla previously: engine lead/eye of sauron @Pastagames https://t.co/lUFHo4a464 🇨🇵🥖
Faith Ekstrand 🏳�... @gfxstrand
2K Followers 112 Following Linux 3D graphics developer. I enjoy good food, especially BBQ, tacos, and pizza. ♥️🏳️🌈🏳️⚧️ All are welcome. (she/her) @[email protected]
Sebastian Aaltonen @SebAaltonen
43K Followers 263 Following Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Nicholas Timmons @NicholasTimmons
361 Followers 1K Following Doctor of bad maths. Former games industry pixel person/Frontier/AMD/Tencent/Samsung etc.
Ailantd Sikowsky #Cea... @ailantd
21K Followers 1K Following Illustration, RT 3D, designer and game developer. Ancient History, Sci-Fi and Kubrick's 2001. I have a yellow mechanical pencil. All rights reserved.
Coffeezilla @coffeebreak_YT
735K Followers 2K Following Internet Detective Exposing Scams. Follower of Jesus. Support Investigative Journalism: https://t.co/ATpU5zUzUY Signal Tipline: coffeezilla.01
Megan Fox @glassbottommeg
17K Followers 471 Following Queer af founder of @GlassBottomGame, made @skatebirb! BAFTA Breakthrough. Find me at ☁: [email protected] or 🐘: [email protected]
Amit Patel @redblobgames
19K Followers 12 Following I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/@rotmg_news
jendrik illner @jendrikillner
17K Followers 1K Following Senior Rendering Programmer at Sony Santa Monica Studio 📷 https://t.co/tGwsIFoxJB
Thew (amazingthew.bsk... @AmazingThew
4K Followers 672 Following Gamedev and graphics programming - Game analysis threads: https://t.co/sOM37fN4eA - Artwork/graphics gallery: https://t.co/pAgR5cZpVA
Jake Parker @mrjakeparker
53K Followers 999 Following I'm an illustrator, building a universe one drawing at a time. My latest book: RYDER"S INTERGALACTIC GUIDE TO ROBOTS: https://t.co/WMJ0G3KqEK
Thomas Feichtmeir @cyangmou
85K Followers 733 Following Cyangmou, #pixelart consultant & artist. Art Director for tinyBuild, worked on 25+ games: Dome Keeper, Songs of Conquest, Blasphemous, [email protected]
Lucas Pope @dukope
102K Followers 87 Following Game developer. Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc. https://t.co/0nGUOUZVE9
@compiler_explorer@ha... @CompileExplore
7K Followers 90 Following Compile C, C++, Rust, Haskell, Ispc, Java and other languages, and see assembly output. Also @compiler-explorer.com on bluesky
savannahXYZ @savannahXYZart
139K Followers 2K Following Character Artist on Haste w/Landfall Games | Professional Shitposter | Gamer Mom | Blood type B- She/Her 💗💜💙
Fishtrouts @fishtrouts
101K Followers 19 Following Trout | Dragon comic artist | Creator of “How to be a Dragon” 🦎 💫 Shop and other socials below!
Skill Up @SkillUpYT
155K Followers 2K Following Find me: https://t.co/iXyUyMUBnC | @skillup.bsky.social | Business only: [email protected]. I reach out through: [email protected]
301 Permanently Moved @bruxisma
3K Followers 716 Following Find me on BlueSky @https://t.co/lVYvb8H9us
Jenny Nicholson @JennyENicholson
346K Followers 473 Following video maker • pro gamer • #1 avatarhead na'vi nation zola‘u nìprrte’ • sonic fans don't interact
Iron Pineapple @IronPineapple_
191K Followers 582 Following youtube guy || merch: https://t.co/WBeGgGtAVv
Baldur Karlsson @baldurk
9K Followers 98 Following Creator of @RenderDoc - Vulkan, D3D11, D3D12, GL & GL ES graphics debugger. Previously at Unity, Crytek UK. He/Him.
GamersNexus @GamersNexus
314K Followers 251 Following Leading authority in computer hardware reviews: https://t.co/RXRomlllaO / email [email protected] for GN store assistance!
Jeff Atwood @codinghorror
267K Followers 2 Following Indoor enthusiast. Co-founder https://t.co/e62S5uByfO / https://t.co/Tuh5wHPHTI. Let’s be kind to each other. I am no longer on twitter. Find me @[email protected]
Tony Hawk @tonyhawk
4.2M Followers 9K Following Pro skater, father, husband, videogame character, CEO, philanthropist & public skatepark advocate. Old AF and still skating.