Graphics & Shader Dev | Freelancer | Working on GPU-driven engines
Youtube: https://t.co/kc05Ov9pQ1
Discord: https://t.co/zCwumMvNCQgithub.com/maierfelix Tübingen, GermanyJoined December 2014
Here is the latest build of my voxel engine that is in development for over 3 years now. You can try it right on in your browser here:
voxelchain.app/xima-sandbox/0…
The engine runs completely on your GPU (not on the CPU!). YOU NEED A DECENT GPU AND CHROME!
When starting for the first…
Underwater test in my voxel engine! Volumetric water ray-marched with voxel DDA, and sounds are dampened with a lowpass filter when submerged. #gamedev#webgpu
Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev#webgpu
Thanks to GPU-driven engine design, letting about a million conveyor belts transfer lava blocks from the bottom to the roof barely has any performance impact. Note that the sound engine can't properly handle that many sounds atm :< #gamedev#webgpu
Using flow fields on the GPU for entity path finding: Blue tint is the flow field itself and the Green tint is the flow field gradient that each entity calculates to get a walking direction. Tight corners and stairs were tricky but are mostly working now too! :)
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