DC @DcTechart
3D modeling, material creation, vfx, lighting... I want it all! 🌌 artstation.com/undertow USA Joined June 2020-
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Houdini 21 is out! 🔥🎇 sidefx.com/products/whats… There are a ton of great new example files in their content library too: sidefx.com/contentlibrary/ #simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging
Some of the main steps my blueprint based level generator runs through. More info here, as well: artstation.com/artwork/P6D8bB #unrealengine #ta #gamedev #indiegame #leveldesign
Soo many incredible goodies coming in #Houdini 21! - Animation, rigs & muscles: 0:10 - Quad-remesher, texture bakes & terrain erosion: 1:02 - Rendering: 1:20 - COPs texture gen: 1:40 - Simulations: 2:07 youtube.com/watch?v=C--08S… #techart #simulation #procedural #3dart #texture
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with #PCG. More clips and info here too: artstation.com/artwork/P6D8bB #UE5 #techart #gamedev #procedural #blueprints
Just added an update with a set of new features for my Facility Designer PCG tool. Added a guide vid of the features for both PCG tools too: artstation.com/artwork/qJX9dz #unrealengine #ue5 #pcg #techart #gamedev #gamedesign
Added another set of features and improvements to the #PCG Level Builder tool. Check it out on Fab: fab.com/listings/e3fa6… or ArtStation: artstation.com/marketplace/p/… #leveldesign #gamedev #tools #techart #procedural #UE5
Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles. More on ArtStation: artstation.com/artwork/QKV9PL #unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5 I made the base version over a year, but finally got time to finish it. The latest #unreal updates have helped a lot! Its up on Fab now: fab.com/listings/51d19…
Another round of #UnrealEngine5 tips and shortcuts. This time theyre for the editor. They should help with a smoother workflow, project organization and time savers. youtube.com/watch?v=bqC2Y-… #gamedev #indiedev #gamedesign #ue5
I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video. Let me know if you have other tips or anything to add to this here or in the video comments: youtube.com/watch?v=c1vRoF… #gamedev #techart #ue5
Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs. artstation.com/artwork/kNn8Wx Works nicely with #landscapes like this too:
My #PCG Level Building tools are live! Check them out on #Fab: fab.com/sellers/DC%20A… or #ArtStation: artstation.com/undertow/store #UE5 #techart #leveldesign #gamedev #UnrealEngine5
My #PCG level building tools are back! I got some time to work on them again and got them to a good stable place, plus a bunch of new features. These are just a preview, but more to come! Here is the original too: artstation.com/artwork/obv5gL #UE5 #gamedev #techart #leveldesign
An #animated screen #material that I built with with options like fake-depth, glitches, flickering, and flipbooks. More #deadrop materials that I have made here too: artstation.com/artwork/Bk9xOr #gamedev #techart #unrealengine #realtime
Another round of #deadrop tools: this set is all #pcg for quickly laying out walls and pipes. As always, more on #artStation: artstation.com/artwork/DLmnze #ue5 #techart #splines
Next round of #deadrop work is all #blueprint tools and utilities. artstation.com/artwork/5W1m5W This one is for creating roads for our Drive to the Tower event. You can create all sorts of presets for the road, lights, barriers, etc. #techart #unrealengine #gamedev
Another set of #deadrop tools that I have made, this time its all #houdini fun! artstation.com/artwork/3EvR8o #procedural #techart #indiegame #gamedev
Some of my recent #houdinifx experiments might be a good fit for #PortfolioDay These are the custom renders I made for each posts thumbnails:

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