Chris Murphy @HighlySpammable
Senior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces. Melbourne, Victoria Joined November 2011-
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LAUNCH DAY! I hope you all like it! I was fortunate enough to do some proper game dev and work on the Tactical Elimination FX for this mode! (also available in Creative) HUGE shoutout to @HighlySpammable for help and knowledge and late night support youtube.com/watch?v=y71Noy…
My recent talk on switching into Unreal is up! This isn't about what button is where; it's about conceptual challenges involved and where talented folks still slip up when switching over. I hope it's useful to you or someone you know! #UETips youtube.com/watch?v=fJI3Dv…
📢Calling all indie devs! Mark your calendars for the first Epic for Indies Office Hours — featuring the incredible team behind The Plucky Squire! 📅 October 30 at 6 PM ET ❤️ Our guest: All Possible Futures (@apossf) 💡 Join and get your questions answered!…
If you're using Unreal Engine and need to understand what's going on in the physics world, the Chaos Visual Debugger is definitely worth getting to know - it has had a lot of love over the last few versions of UE. dev.epicgames.com/community/lear…
As of today, @FTC's final rule banning fake online reviews and testimonials has come into effect. If you encounter any of these prohibited practices, you can report them to @FTC at: reportfraud.ftc.gov
As of today, @FTC's final rule banning fake online reviews and testimonials has come into effect. If you encounter any of these prohibited practices, you can report them to @FTC at: reportfraud.ftc.gov https://t.co/60qp2cRJMU
If you're moving over to the other site give me a follow! bsky.app/profile/highly…
If you want faster & smaller saves in Unreal, adding custom serialization to your structs can give huge savings!
If you want faster & smaller saves in Unreal, adding custom serialization to your structs can give huge savings!
One of the key elements of good character design is that you should be able to recognize them by their silhouette. George Lucas is a well designed character.
One of the key elements of good character design is that you should be able to recognize them by their silhouette. George Lucas is a well designed character.
Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5…
In celebration of the 10th Anniversary a message from creative director, Al Hope: #AlienIsolation10
Halo is entering a new dawn. All future games will use Unreal Engine, and multiple projects are in development. Find out more in our exclusive interview: news.xbox.com/en-us/2024/10/…
A New Dawn. We're entering the next chapter of the franchise and changing the recipe for how we make Halo games. Go behind the scenes with Project Foundry to explore the creative potential of Halo in @UnrealEngine 5. 🎥 aka.ms/HaloANewDawn
Tried out the new skeletal editor tools and modular control rig stuff in @UnrealEngine 5.5 Preview. Pretty awesome stuff! Created the (all WIP) skeleton, skin weights, and rig fully in Unreal. Probably chose a difficult mesh to test this all out with, as it has some pretty…
A better deal for developers 🤝 We just announced ‘Launch Everywhere with Epic’. Starting January 1, you can reduce your Unreal Engine royalties from 5% to 3.5% if you ship your game simultaneously on the Epic Games Store and other stores on PC and Android. Read all the details…
Seattle, bring me your coffee. Who's in town for #UnrealFest?
I realized no matter the game, if I have to kill innocent animals I feel really bad about it LOL. I'm trying to increase my rep w some of the factions in No Man's Sky and took "kill wildlife" missions, and feel so bad shooting down the creatures just trying to live their lives😭

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