Something to tickle the minds of spatial interaction designers. Another argument for why physical affordances for virtual hand-based input are important... Physical surfaces, clips, thimbles, rings @ali_heston @prvncher @Scobleizer @hrafntho Credit: Tomohiro Okazaki
Oh, also tagging @DrMaxPalmer @ultraleap, @julenka and @moshimeowshiVR here :)
@FNS_Developer @prvncher @ali_heston @Scobleizer @hrafntho Was about to tag @ultraleap and @DrMaxPalmer but saw you already had - but adding @ultraleap_devs and @rorydotgames! Neat little spatial interaction demos 👉👈👇
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho @spencerc99 thought of u!!
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho Tomohiro Okazaki is a GENIUS of stop motion animation! There are so many MORE of these animations too: @oo_kk_aa instagram.com/oo_kk_aa/
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho his Twitter account is @oo_kk_aa (you should have mentioned it in the main msg)
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho Can imagine this with Apple Pencil as well, even midair
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho someone needs to make this real! amazing
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho VERY COOL
@FNS_Developer @ali_heston @prvncher @Scobleizer @hrafntho sorcery?
@FNS_Developer @Scobleizer @ali_heston @prvncher @hrafntho .@Enezator