Mattia Metry @MSymetry
Dev; Tech Nerd; Focusing on 3D real-time rendering and gamedev; symetry.me Basel, Switzerland Joined March 2021-
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Highly recommend @cmuratori talk at @BetterSoftwareC ! Working in Unity made me feel like I was forced into OOP, but this talk really made me think and realize I already encapsulated most stuff the correct way, not the OOP way :) but I will definitely keep an eye on it even more
That moment when you need to add functionality to your code-base and it just fits perfectly because you "overengineered" the systems months before and now it pays off bigtime 😮💨 Can't get enough of that feeling
Im getting to the point where I now have to turn off copilot on a daily basis simply because how ridiculous maybe 1% of its recommendations get. And honestly, most of the time I don't even remember to turn it back on.
Writing custom editor windows and even custom inspector GUIs in Unity is so powerful and satisfying imo. Hiding and "automating" complexity. Lowkey starting to dig this whole UX thing - not just for the final product but also for the dev process :D
The style search for our #roguelike #deckbuilder game "Darkest Cube" is ongoing at the moment. Follow our journey here or join our discord server to actively participate in decisions we let our community vote on. (Link in bio) #FollowFriday #indiegame #gamedev #gamedevFriday
one week one game one friendship over because we cannot agree on game mechanics
This aged well @iquilezles
What is going on? Why is everyone talking about "Vibe Coding"? The entire thing seems to be as ridiculous as the name itself. Have these people never worked on problems their LLM couldn't just dream up?
Have been hearing and reading a lot about meta programing lately but didnt really see any use case for me - until today. Had a fun problem in C# and tried C#s approach on this. Was pretty painful but cool once it worked!
SDL3s new graphics API seems pretty nice at first glance. Im curious to see how the performance is!
Wtf? I just merged two git branches (of a Unity project) and it just got rid of variables and entire functions without showing me any conflicts or anything? It basically just took 50/50 from each version of the file? Has anyone had this before?
I just made my first pull request after debugging bgfx bindings for the @odinlang on Mac for like 4h.
Im really curious about the @odinlang I really wanna try it in a small project to then decide if i want to use it for my engine (which gets rebuild from the ground up anyways) Any suggestions?
Come and make games with us globalgamejam.org/jam-sites/2025… #ggj2025 #ggjch #ggjhslu #swissgames
Die Bachelor Arbeit "The Copperfield Department" von Alex Häberli, Adrian Bumann, Nabil Bhuiyan und Jonathan Beeler, #DigitalIdeation 2024, gewinnt den Swiss Game Awards – Best Student Game 2024 der @SGDAch - Gratulation! haebel.itch.io/the-copperfiel… sgda.ch/de/swiss-game-…
For my current C++ side project, I wanted to try out a new build system, and right now that is meson. So far I really like how simple and user-friendly it is!

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