Game Dev With Michael @MichaelGame_Dev
Indie Game Dev Radiant Bricks Steam: https://t.co/78EzgAq4iX YT: https://t.co/U5wJFdg4Bm store.steampowered.com/app/2693660/Ra… Joined January 2022-
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rubyfriends.app/profiles/XNYA I'm on the Ruby Friends app as well. Feel free to add me #ruby #rubyonrails
While I'm working on figuring out the art for my game (more on that soon hopefully). I've been working on learning some #rubyonrails This is my first project I'm working through. The models are very simple but working on putting them together in Rails and understanding how they…
Day 77 - 83 #100DaysOfGameDev Have been working on updating the UI for powerups and added easing for scale increases! Lots to go, but steady progress #ruby #IndieGameDev
Day 76 #100DaysOfGameDev Working through some stuff today. Been troubleshooting an issue with moving bricks. As part of that. I got this bug. That to me is a cool thing about game dev, if your bug doesn't crash the game, sometimes it just makes you laugh. #ruby #IndieGameDev
Day 69-75 #100DaysOfGameDev I believe I finally have the physics the way I need them for the most part. I will likely have some edge cases, but it's working! Now to add more functionality/powerups and make a pass at the art. The gif/video seems to be too large to post.... #ruby…
Day 65-68 #100DaysOfGameDev I've been quiet but still working. I've made many tweaks and even added a system for translated text. Next I need to do some refactoring on the game overall to refine the setup I'm using to switch scenes and start to expand the level editor. #ruby…
Day 64-67 #100DaysOfGameDev Made some solid progress on the game. I had a short video, but keep getting an error trying to post it. Added some placeholder music and SFX. Added control scheme options and rounded off a few sharp edges. Still a ways to go, but it's starting to…
Day 60-63 #100DaysOfGameDev updated the game some minor stuff like the updated menu, allowing players to pick the control scheme. Controller support works! I've uploaded a prototype demo to @itchio and need to update the copy/screenshots with the new style. Did a minor update…
Day 56-59 #100DaysOfGameDev I've been working on the game through the week. Added a level loader, tweaked the level editor. I also broke the game out into scenes to more easily switch between them and hacked on a basic menu. Solid progress! #ruby #gamedev #IndieGameDev
Day 55-56 #100DaysOfGameDev Over the weekend I worked quite a bit on refining the level editor. I now have the ability to shift bricks horizontally or vertically as well as rotate them. New video soon, but haven't gotten to record it yet! Excited to start seeing things come…
Day 53-54 #100DaysOfGameDev Not feeling great this weekend, but I have still managed to get the basics of my level editor working! I still need to tweak the UI, let these levels be used in gameplay and add the ability for level names to be set, but the basic building…
Day 52 #100DaysOfGameDev I got some progress made on the level editor for my game. Once this is done, it'll help me make levels a lot faster and hopefully even be player accessible in the full release. On tap for the weekend is to hopefully make it work as expected and another…
Day 50, 51 #100DaysOfGameDev I've been looking over a level editor from the #DragonRuby samples. I'm going to use a version of that to build out levels in my game and hopefully have a level editor available to players. #ruby #gamedev #indiegamedev
Day 49 #100DaysOfGameDev Yesterday I worked on the powerup system. I have the powerups spawning and taking effect! I'm close on having the changes revert (until edge cases). I should have an update hopefully this evening! I'll be making a YT video talking about all of this soon…
Day 47-48 #100DaysOfGameDev Solid progress here. Actually, one reason for that is how useful symbols are. I didn't quite understand them when I started Ruby, but they make setting up logic more straightforward. I have been playing with the prototype more and things have been…

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