We live amongst a good number of people who are no different than those who ordered thousands of beheadings during the French Revolution. They just don’t currently have the power to do what they want.
While using Blue Noise for sampling is straightforward, animating it isn't really - especially if it has multiple channels to animate.
I found that using the Harmonious Numbers like in the image yields pretty good animated noise and thus convergence.
More info below ⬇️
It's common to move a character (obj) between waypoints (wp). But how do you know if a wp has been passed? If you use distance between obj and wp the obj is sometimes spinning around the wp. A better way is to use vector projection. habrador.com/tutorials/math…#unitytips
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