Vulkan @VulkanAPI
API for High-efficiency Graphics and Compute on GPUs vulkan.org Worldwide Joined February 2015-
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Godot's @VulkanAPI Backend Seeing Better Performance, 10~20% Reduction In Frame Times Thanks to a collaboration with Google & The Forge. phoronix.com/news/Godot-Bet…
5月10日開催『Vulkan Meetup Japan』 #Vulkan のエキスパートによるハイブリッドイベントを開催します! VulkanとSDK、実装、およびツールに関する最新のアップデートについて学ぶまたとない機会 このイベントは開発者であればどなたでも参加が可能で参加費は無料です khronos.org/events/vulkan-……
Mesa 24.1 Now Supports @VulkanAPI Explicit Synchronization On X11 phoronix.com/news/Mesa-24.1…
.@Raspberry_Pi OS Now Shipping With @VulkanAPI Support By Default phoronix.com/news/Raspberry…
Nice japanese article about my GDC talk of ray tracing on mobile
Nice japanese article about my GDC talk of ray tracing on mobile
In this new tutorial from Khronos member Steve Winston of HOLOCHIP, we get a demonstration using the latest Khronos Vulkan samples to illustrate how to work with Vulkan on iOS. khr.io/135
NGL, @VulkanAPI /@thekhronosgroup has done a really great job with their toolchain and software, everything just.... works
Just released version 3.40 of the @VulkanAPI #Vulkan Hardware Capability viewer for all supported platform: vulkan.gpuinfo.org/download.php This version adds support for some new extensions and the latest Vulkan profiles.
This week @LunarGInc released a new Vulkan SDK for Windows, Linux, & macOS that supports @VulkanAPI revision 1.3.280. See the News Post on the LunarG Website for more details. bit.ly/3ILEACH
Raspberry Pi "V3DV" @VulkanAPI Driver Now Supports Dynamic Rendering phoronix.com/news/V3DV-VK_K…
There will be 3 great talks on Vulkan tomorrow at #GDC24, and NVIDIA will continue their Nsight tools using Vulkan lab. Learn more at: khronos.org/events/gdc-2024
Sign up for our free lab today at #GDC2024, presented by @thinkstations, and don't miss the chance to become an Nsight Pro. Get hands-on experience with GPU profiling and debugging ray tracing applications.
I encourage anyone interested in ray tracing on mobile to come to my #GDC talk. We will explore reflections, shadows, opacity,hybrid ray tracing (SSR+RT), VRS. The focus will be on Mali mobile GPUs but it should apply to all mobile and desktop schedule.gdconf.com/session/realis…
I encourage anyone interested in ray tracing on mobile to come to my #GDC talk. We will explore reflections, shadows, opacity,hybrid ray tracing (SSR+RT), VRS. The focus will be on Mali mobile GPUs but it should apply to all mobile and desktop schedule.gdconf.com/session/realis…
Check out the new white paper posted to the @LunarGInc website - "Cross-Stage Shader Optimization", by Greg Fischer, Senior Engineer. @VulkanAPI. bit.ly/3wRXO6S
There will be great Vulkan content at GDC this year! Check out our event page to learn more: khronos.org/events/gdc-2024 #GDC2024 #Vulkan #API #opensource
#gdc24 is in less than one week If anyone is interested in #vulkan #rendering #raytracing or Mali GPUs come to my talk about mobile raytracing or visit booth S1357 where Arm has fantastic demos like ours schedule.gdconf.com/session/realis… events.arm.com/gdc-24 #onarm #gdc24 #armdeveloper
In the last 6 months, members of the Vulkan Working Group have released the following samples: Sparse image & virtual textures, Mobile NeRF, Cross vendor OpenCL and Vulkan interoperability, Dynamic blending, Shader object and more... See them all at: github.com/KhronosGroup/V…
Check out the latest presentation on @VulkanAPI synchronization for WebGPU by @Arm's experts at the Vulkanized event. Learn how barriers were reworked in Dawn to boost performance on tiled GPUs. okt.to/twqEep
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5月10日開催『Vulkan Meetup Japan』 #Vulkan のエキスパートによるハイブリッドイベントを開催します! VulkanとSDK、実装、およびツールに関する最新のアップデートについて学ぶまたとない機会 このイベントは開発者であればどなたでも参加が可能で参加費は無料です khronos.org/events/vulkan-……
The @IntelGraphics @VulkanAPI Driver Wires Up Image Compression Control For VKD3D-Proton phoronix.com/news/Intel-ANV…
Mesa 24.1 Now Supports @VulkanAPI Explicit Synchronization On X11 phoronix.com/news/Mesa-24.1…
.@Raspberry_Pi OS Now Shipping With @VulkanAPI Support By Default phoronix.com/news/Raspberry…
RADV @VulkanAPI Driver Enables EXT_shader_object By Default With Mesa 24.1 phoronix.com/news/RADV-Defa…
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Nice japanese article about my GDC talk of ray tracing on mobile
GDC2024で書いた記事です。 ARMのセッションですが、なかなか興味深かったです。 「スマホ向けGPUにレイトレーシング技術が搭載されるようになったけど、PCやゲーム機のような使い方は直近では難しいので、スマホらしい使い方を模索しよう」 という内容でした。 4gamer.net/games/137/G013…
I made it, I made it Successfully use #vulkan to create a triangle and then export to the #javafx writable image to display it. souce code: github.com/chengenzhao/ja…
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MoltenVK のチュートリアル?あとでじっくり読もう。
In this new tutorial from Khronos member Steve Winston of HOLOCHIP, we get a demonstration using the latest Khronos Vulkan samples to illustrate how to work with Vulkan on iOS. khr.io/135
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NGL, @VulkanAPI /@thekhronosgroup has done a really great job with their toolchain and software, everything just.... works
Just released version 3.40 of the @VulkanAPI #Vulkan Hardware Capability viewer for all supported platform: vulkan.gpuinfo.org/download.php This version adds support for some new extensions and the latest Vulkan profiles.
AMD Announces FSR 3.1: Seriously Improved Upscaling Quality trib.al/YDJCE7e
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This week @LunarGInc released a new Vulkan SDK for Windows, Linux, & macOS that supports @VulkanAPI revision 1.3.280. See the News Post on the LunarG Website for more details. bit.ly/3ILEACH
Raspberry Pi "V3DV" @VulkanAPI Driver Now Supports Dynamic Rendering phoronix.com/news/V3DV-VK_K…