AMD FSR Redstone is our upcoming suite of ML-powered AMD #FidelityFX neural rendering technologies.
🟥 Get your game Redstone ready with #FSR 3.1.4 🟥
We've also updated our #UnrealEngine FSR 3 & Radeon Anti-Lag 2 plugins to support UE 5.6.
Details ➡️ gpuopen.com/learn/amd-fsr3…
How can Wukong's hair not be majestic? Check Digital Salon ! An all-in-one toolkit with AI hairstyle generation and real-time physics simulation for tens of thousands of strands, all running on a laptop. Game devs, what are you waiting for? To lead the future of AAA titles,…
My SIGGRAPH 2024 slides (with speaker notes) are now available in ARM's website.
Moving Mobile Graphics: Transitioning HypeHype to Physically Based Rendering
community.arm.com/arm-community-…
Ready to upscale your mobile game development without losing performance?
👉 Say hello to Arm Accuracy Super Resolution
It's our open source solution derived from FSR2, designed to increase the resolution of images from low to high with our efficient shader code:…
GPUs go BRRR 🔥
NeRF-XL by NVIDIA is a new method for distributing NeRFs across multiple GPUs, enabling training and rendering 3D scenes of arbitrarily large capacity.
3 incredible examples ⬇️
Introducing “FlowMap”, the first self-supervised, differentiable structure-from-motion method that is competitive with conventional SfM like Colmap!
cameronosmith.github.io/flowmap/
IMO this solves a major missing piece for internet-scale training of 3D Deep Learning methods.
1/n
📢A new learning-based approach to SfM: #ACEZero
No img-to-img matching, optimises image-to-scene correspondences directly. Needs no pose priors. Works on unordered image sets. Efficiently handles thousands of images.
Paper: arxiv.org/abs/2404.14351
Page: nianticlabs.github.io/acezero
SpaTracker can track any 2D pixels in 3D space, which allows for better handling of occlusions and out-of-plane rotations.
Only seen this on the 2D plane until, looks pretty dope!
Cool 3D examples + Links ⬇️
Speeding your view synthesis(<40s) with #InstantSplat!
Our large-scale, pose-free method trains in just 37 seconds from sparse views—no #COLMAP, no intrinsics needed.
Achieving nearly 30dB test PSNR with just 12 images, New standard in #NVS and new training efficiency.…
I am currently working in Huawei 2012 Lab. If you want to join Huawei or look for internship opportunities, please contact me. We welcome PhD students with graphics rendering and AI background to join us
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187 Followers 353 FollowingA Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.