Ahmad @_ahmad98__
Embedded engineer by day. Graphics programmer by night Joined August 2017-
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Been working on animations and scene hierarchy, and after fixing shaders, I am at 10 FPS now (940MX), so here are some screenshots: #indiegame #gamedev
And Finally!💃🏃
Huh. Interesting.
How do you guys do foliage/tree rendering? It's by far the slowest part of my render loop currently
وقتی یک سری از اشیا داخل دید دوربین نیستن، نیاز نیست که براشون draw call انجام بدیم، مخصوصا زمانی که اون اشیا تعدادشون هم خیلی زیاد باشه، مثل درخت ها یا چمن ها توی همین صحنه، برای رفع این مشکل از frustum culling استفاده میکنیم، انجام تست این که هر شی توی دید دوربین هست یا نه ...
وقتی یک سری از اشیا داخل دید دوربین نیستن، نیاز نیست که براشون draw call انجام بدیم، مخصوصا زمانی که اون اشیا تعدادشون هم خیلی زیاد باشه، مثل درخت ها یا چمن ها توی همین صحنه، برای رفع این مشکل از frustum culling استفاده میکنیم، انجام تست این که هر شی توی دید دوربین هست یا نه ...
GPU-Driven Frustum culling using compute shaders. WebGPU/C++
پیاده سازی shader آب برای بازی خودم، توی این روش، از دوتا تکسچر دیگه که هر فریم رندر میشن استفاده میکنیم، یک تکسچر برای reflection و یکی دیگه برای refraction، با میکس کردن این دو با قانون fresnel، این افکت ساده ی آب ایجاد میشه.
پیاده سازی shader آب برای بازی خودم، توی این روش، از دوتا تکسچر دیگه که هر فریم رندر میشن استفاده میکنیم، یک تکسچر برای reflection و یکی دیگه برای refraction، با میکس کردن این دو با قانون fresnel، این افکت ساده ی آب ایجاد میشه.
Basic water shader
Working on PBR
حالا فهمیدید داستان دیکتاتوری پهلوی و وقایع کربلا و احادیث و تاریخ صدر اسلام چقدر مستند هستند یا بیشتر توضیح بده؟
حالا فهمیدید داستان دیکتاتوری پهلوی و وقایع کربلا و احادیث و تاریخ صدر اسلام چقدر مستند هستند یا بیشتر توضیح بده؟
Having some challenges with cascaded shadow maps . Gaps between frustum splits, fitting issues, and the far frustum isn't calculating correctly when viewing the scene opposite the light 🥲. Still, it's kinda working, but gotta keep tweaking! Any tips? 🙏
Jungle scene, 40000 grasses, 13000 trees, instanced.
Adding alpha testing made the scene feel more alive.
Procedurally placing foliage on the terrain.
Instanced Grass mesh, each grass has 3336 vertices. WebGPU and C++.
Weighted Blended Order Independent Transparency (WBOIT), maximum four layers per fragment using WebGPU / C++

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