Bing Xu @_bingxu
Computer graphics, Light transport, Rendering, Painting. PhD @UCSanDiego. Art at https://t.co/dRpuV5IFKk bingxu.tech San Diego, CA Joined October 2013-
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HDRView 2.5 is available! Lots of new features, including support for DDS textures and animated GIF/JXL/PNG files, a new animation/playback mode, new blackpoint/offset option when tone mapping, and many UI improvements. github.com/wkjarosz/hdrvi…. #HDR, #HDRI, #dearimgui
New Black Myth title—officially unveiled today! No ghosts walked the earth till born of human heart; Onstage and off, immortals fall to fiends—their perfected art. Indoors and out, the judge is bound by the same household ties; The sun is veiled, the moon unmoved—who decrees who…
🥻Our new #SIGGRAPH2025 paper introduces a novel pipeline that captures and digitizes physical threads, predicts fabric appearance from the weaving pattern, and aids designers in exploring new possibilities. 🔗mandyxia.com/research/fabri…
#ICCV2025 Introducing💡LightSwitch💡- A multi-view material-relighting diffusion pipeline that directly and efficiently relights any number of input images to a target lighting & do 3D asset relighting with gaussian splatting! 🧵
Listen to Alan Wake.
More on this topic. 😋
Seven graphics things (well, more) for today, including the new book GPU Zen 3 (w00t!) and Doom run using E. coli cells. realtimerendering.com/blog/seven-thi…
Mental map of Markov Chain Monte Carlo (MCMC) algorithms, and analogous machine learning (ML) algorithms [dashed = especially loose analogy]. Grey boxes are basic tools, and each arrow is annotated with the "delta" between algorithms.
weschang.com/publications/s… Check out Wesley, Xuanda, and Yash's latest work on combining cross bilateral filtering and Adam to make optimization in graphics more robust and fast, through better preconditioning the gradient.
fzy28.github.io/BSDF_diffusion… Rendering nerds! Check out Ziyang Fu's latest work, where he shows that low-dimensional, deterministic diffusion models can be useful for importance sampling in Monte Carlo rendering applications.
I wrote some random thoughts about Unity aras-p.info/blog/2024/08/1…
Now, reembark on the Journey to the West! #BlackMythWukong is now available on PS5, Steam, Epic Games Store, and WeGame. Confront your destiny on the journey westwards!
Two links to too many hours of information: Stephen Hill's SIGGRAPH 2024 summary at blog.selfshadow.com/2024/08/03/sig… and my EGSR 2024 summary at realtimerendering.com/blog/egsr-2024…
iliyan.com/publications/R… Rendering nerds! Check out @_bingxu's latest EGSR paper about importance sampling the difference between two frames in path space. The idea is to spawn paths that always go through the edited part of the scene and reduce variance.

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