Atul Mourya @_iAtul
3D Computer Graphics Engineer. atulmourya.com Bengaluru, India Joined December 2011-
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webgi - realistic rendering for three.js is now free! With a new website for developers. Instantly create photo-realistic 3D e-commerce experiences without going deep into three.js graphics and shaders. Play around with the demo docs here - webgi.dev
Before we could deliver glass materials, I had a full set of textured glass ready to go. The tests (below) turned out great, but timing didn’t work. So we reused the height and normal maps to build a textured plastic collection instead. Sometimes you gotta pivot. ✌️
I created a small tool to live code and visualize sample distributions aduprat.com/tools/sampling… (And you can now find me on BlueSky at anatoleduprat.bsky.social (: !)
Sneak peek at the items on @tylko_furniture tailor-made shelves! 💥💥💥 #threejs #js #realtime #webgl #creativecoding
I thought my depth buffer anim is cool, until I saw this amazing real-time rendering video with breathtaking animation! Added it as update to my Render Hell article! simonschreibt.de/gat/renderhell… #gamedev #techart
I thought my depth buffer anim is cool, until I saw this amazing real-time rendering video with breathtaking animation! Added it as update to my Render Hell article! simonschreibt.de/gat/renderhell… #gamedev #techart https://t.co/E7puoxX0qG
A quick shameless plug: github.com/redorav/public… A repository of renderers/engines that aspiring graphics people can hopefully learn from. If you'd like to see what others are doing to either learn or contribute, feel free to create a PR
A lot of people have asked how we built this hero. I think you might be a bit disappointed with how simple it is but lets take a look anyway 👇
昨日リクエストの多かった仕切り厚さの調整を0.1mm単位でできるようにしました bento3d.design #bento3d
Three.js r164 released 🎂 threejs.org/examples/ threejs.org/editor/ threejs.org/docs/ threejs.org/playground/ threejs.org/changelog/?r164
Going on stream to implement some new audio features with SoLoud, fixing a few bugs and adding some effects like reverb and low pass effects. Meanwhile C1RCUI7 on has made a nice mod with custom sounds! #ShakedownGame #gamedev
NEW GM Shaders: Shadow Mapping An introduction to 3D shadows for games mini.gmshaders.com/p/shadowmaps Paving the way for volumetric shadows
If it doesn't work for you please let me know your device. So I've been spending the last time debugging and fixing SSGI to work on all platforms. Now it seems to work well on the platforms I've tested. Once it works on all major platforms I can finally release it 👍
If it doesn't work for you please let me know your device. So I've been spending the last time debugging and fixing SSGI to work on all platforms. Now it seems to work well on the platforms I've tested. Once it works on all major platforms I can finally release it 👍
Physically Based is an awesome resource Copy values like base color or even get ref for lighting intensity in a single click physicallybased.info
My WebGPU ray tracing renderer completes an evolution😂 With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it: lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
I have shared it in the past but it is worth re-sharing this great collection of resources on GPU optimisation: gist.github.com/silvesthu/505c…
ReSTIR based dynamic diffuse global illumination, discussing ray generation, temporal and spatial reuse, irradiance caching and denoising, good read: blog.traverseresearch.nl/dynamic-diffus…

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