Nathan Pointer @nwpointer
Sr. Software Engineer @khealth. Lives in PDX. Polyglot but loves Js. nathanpointer.com PDX Joined March 2012-
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We are announcing today the results of a major study of K Health’s AI Physician Mode study with Cedars Sinai. Published in the Annals of Internal Medicine. The bottom line is K’s AI has performed better than doctors in a whole host of acute complaints in real life primary care…
I just backed Our Dust Earth Anthology on @Kickstarter kickstarter.com/projects/52625…
Is there a not interested in being followed by bots button in this app? Goddamn
These god damn onion knights drive me fuckin nuts with their premature abstractions
Current generation of in editor code gen tools eg copilot etc definitely benefit from and improve the ergonomics of explicit types and repeated architectural patterns eg onion architecture
One of the best things I've ever done is give away 18GB of my reference pictures from all over the world for free. Totally free for studies, photo-bashing, professional work, etc. with no attribution required. Get it here: Reference.Pictures/Free-Megapack
Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
Can't believe I got this working 🤯 Live preview of a Blender scene with the Vision Pro.
Before / after adding a mesh with dynamic grid density
Once the whole is divided, the parts need names. There are already enough names. One must know when to stop.
The problem with Uncle bob's clean code is that it leaves common sense as a exercise for the reader. I think about 75% of them are most useful as exercises that force you to learn a certain skill. But I find a lot of people who encounter the ideas take them as universally true
This mesh is built different 😅 Should be dense enough for baking in small cobblestones/rocks ect to the terrain. Stable 120fps + can easily be tuned for mobile devices #threejs
AAA level sky system in #GodotEngine thanks to volumetric cloud v2 by @john_clayjohn 👇🏻Link in the comments
Its super hard to identify when a 'rule' is broken with intention or ignorance.
I need to add physically accurate atmosphere to this...
I need to add physically accurate atmosphere to this...
Gotten a lot further with the terrain editing for my little city building game. Here I am adding some rock arches, using tools to add/remove rocks and smoothening the surface. I think I am done with the terrain editing for now. Next I will start working on buildings

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