Anchorpoint @anchorpoint_hq
Git for artists. A simple version control and file management application for 3d projects anchorpoint.app Koblenz (Germany) Joined December 2020-
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Browsing and viewing Spine 2D files in Anchorpoint. You can quickly cycle through the layers to access all the animations, skins and skeletons. Way faster than always opening the Spine file in the editor.
New update is out: Spine 2D Support View thumbnails of Spine files and review skeletons, animations and skins including animation. Furthermore, we improved Anchorpoint's startup time, so you should not wait longer than 3 seconds until it's ready to use.
A new update is out with Git Rebase support Compatibility with Git Rebase has been added in an artist friendly way. In addition to fast-forward pulling, Anchorpoint enables you to rewrite the history using Git Rebase when pulling. This process involves also resolving conflicts.…
I cleaned this up today & submitted to Fab! Should be out soon :)
I cleaned this up today & submitted to Fab! Should be out soon :)
We recently launched our Unity plugin for Anchorpoint! 🥳 This is a significant enhancement for all users who already utilize Unity alongside Git, e.g. with GitHub. Why? It's the only solution that properly supports file locking, so you never risk loosing work. And it's nice…
Git in Unreal Engine finally works as it should! The Unreal plugin for Git in Anchorpoint has officially left beta 🎉 We would like to thank our user community for testing the plugin and providing valuable insights, especially regarding larger projects. In short, what can the…
New for this month: Apple Silicon Support Native Apple Silicon support improves boot time and overall performance under MacOS. Anchorpoint now runs natively on Apple's ARM-based chips. This update also includes file locking improvements and a new Attribute and Database…
Forgot to use Git LFS and your repo gets out of control? Here’s how to fix it: ❌ Problem Git repositories get bloated when binary files (e.g. PSDs, EXRs, FBXs) are committed directly. Cloning becomes painfully slow and your team suffers. ✔️ Solution: Migrate to Git LFS Git LFS…
Managing large binary files is a common challenge in game development. While Git LFS is a popular solution, it's not the only option. Our latest article examines five alternatives, including Perforce, Unity Version Control, and SVN. It also clears up some confusion about file…
Shipping Git features for working with larger repositories. One of them is Git shallow clone, which allows you to access the Unreal Engine source code repository 5 times faster, for example. It also includes better handling of submodules and other small improvements and fixes.
How does SVN compare to Git, Perforce and Unity version control? We did a comparison, always trying to be as unbiased as possible. Read on: anchorpoint.app/blog/svn-alter…
New for this month: Browsing files online only 🖼️ This allows you to browse an entire Git repository of millions of files without downloading them. Especially for art assets where you only need to work on a certain fraction, such as UI components, this is a godsend. We also…
We are shipping a new update that includes a number of fixes and improvements, as well as a major technical task where we have migrated from @qtproject 5.15 to Qt 6.8. Qt is our main desktop application framework, which handles our UI and other core components. Upgrading…
How to organize a @unitygames project folder structure for small projects. We published a new article that covers naming conventions, basic usage of version control and how to manage asset packs vs your own created content. anchorpoint.app/blog/unity-fol…
With this update, we are releasing the beta version of our @UnrealEngine plugin. It allows to connect to revision control from the Unreal Editor, see file locks and submit changes without leaving Unreal. We've also added support for importing and merging existing files from…
One of our users @PlayAbnormality released their game on early access. If you love playing horror games, then definitely take a look: store.steampowered.com/app/2541890/Ab…
New tutorial is out and it's about how to customize your own .gitignore file for a @unitygames project when using Git youtube.com/watch?v=SQ4kDd…

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