• anchorpoint_hq Profile Picture

    Anchorpoint @anchorpoint_hq

    4 months ago

    Git in Unreal Engine finally works as it should! The Unreal plugin for Git in Anchorpoint has officially left beta 🎉 We would like to thank our user community for testing the plugin and providing valuable insights, especially regarding larger projects. In short, what can the plugin do? - Check out files and lock them to prevent conflicts - Show the status of actors and blueprints directly in the Unreal Editor - Keep Unreal open when pulling or checking out other commits from the Anchorpoint desktop application - View diffs and history, and submit changes directly from the editor. Take a look at the FAB plugin page: lnkd.in/eCKHS4_B

    anchorpoint_hq tweet picture

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  • michaelgold Profile Picture

    Michael Gold @michaelgold

    4 months ago

    @anchorpoint_hq Looks interesting. Does it work with gitlab too?

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  • MiltonCandelero Profile Picture

    Milton (elementalcode) @MiltonCandelero

    4 months ago

    @anchorpoint_hq How does this compare to the Project Borealis plugin? github.com/ProjectBoreali…

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  • playtablegg Profile Picture

    Foxtale 🦊🎮 @playtablegg

    4 months ago

    @anchorpoint_hq Love Anchorpoint!! The program saved my game too many times to count. Thank you, excited to try the update

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  • AmineTechArt Profile Picture

    Amine @AmineTechArt

    4 months ago

    @anchorpoint_hq Loving it 🤩

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  • hideodaikoku Profile Picture

    Hideo Daikoku @hideodaikoku

    4 months ago

    @anchorpoint_hq waiting for this!

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  • ayoROJO Profile Picture

    ROJO ᯅ @ayoROJO

    4 months ago

    @anchorpoint_hq Seems like the link doesn't work?

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  • DefenceForceOrg Profile Picture

    Dbug @DefenceForceOrg

    4 months ago

    @anchorpoint_hq "Work on terabyte-sized repositories without slowing down" seems like quite an achievement, last time I tried (a few years ago), GIT (even with LFS) was quite significantly slower on large repositories of binary assets.

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  • megurineuh Profile Picture

    Mégu @megurineuh

    4 months ago

    @anchorpoint_hq The good UE logo is available on unrealengine.com/en-US/branding

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  • Games_Teaching Profile Picture

    Games Teacher @Games_Teaching

    4 months ago

    @anchorpoint_hq El problema principal q veo de trabajar con git en vez de usar perforce es q muchos archivos son muy grandes con texturas 2k, 4k, video, caches etc

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  • dasnullman Profile Picture

    DasNullman @dasnullman

    4 months ago

    @anchorpoint_hq Have you tried using p4v?

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