I have a page at meta store now! Add Tempest Rider to wishlist!
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Video is from Windows build: tuned opponents behavior, effects and mechanics after receiving first feedback.
Added auto-pilot to be able to look around :)
#vrdev#gamedev#Quest3
Now I understand why AI competitors are so challenging to develop: sliding physics and more DoFs create a completely different problem than road racing! All while maintaining fast lap times. #indiegame#gamedev
Full: youtu.be/xjlwA3_IE8w
Implemented custom hand interactions for dash controls, for buttons and handles. Initial working draft to tune in future. #vrdev#gamedevelopment#IndieGameDev
Finally added jumps and short passes to track generator. Here is short/lq video how it is look like on a short debug track.
Music - Current Value - Dark Rain.
#indiegamedev#vrgame#gamedev
Added forest area to my VR racing game. I decided to make it dark :) Thinking about music.
Current - trance[]control - deep vibrations.
#vrdev#IndieGameDev#madewithunity
Still working on good and fast enough PVS. Tuned a bit SceneGenerator UI (now/before) for convenience.
And the screen from last generated scene with PVS. Up to 500k tris in frame while up to 5M w/o PVS.
#madewithunity#vrdev
Added better rock pack, still tuning/develop generator. A lot of time but pressing one button gave me completely new scene with given difficulty level.
#madewithunity#gamedev
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