I just merged in a huge number of fixes to cpp_starter_project from a bunch of contributors.
Also, the project is now a "template" project making it easier to use as a basis for your C++ project on github.
github.com/lefticus/cpp_s…
It's our most-requested feature ever... and now the Prefect UI is open-source! 🎉

Run `prefect server start` to get going - it's really that easy.
github.com/PrefectHQ/pref…
The new WebGL best practices guide is now available! It will help guide your choice of approach, and ensure you're on the right track no matter what browser or hardware your users run.
developer.mozilla.org/en-US/docs/Web…
The way to correctly generate a random point on the surface of a unit sphere is not to pick uniform distributions θ in [0,2π) and φ in [0,π), but instead choose u and v from uniform distributions on [0,1). Then
φ = cos⁻¹(2v-1)
θ = 2πu
The exceptional @CharStiles is offering a workshop on livecoding, raymarching and GLSL shader programming. You should hire her to teach it. charstiles.com/learn-livecodi…
Oh and before I go celebrate here’s something else; I spent several hours yesterday reading v8 source and assembling documentation that should help folks who use WASM SIMD to navigate the cliffs and write cross-platform fast code.
github.com/zeux/wasm-simd
Working on a grid based pathfinding solution for @playcanvas.
The grid is calculated on load time ( <1sec) from the scene hierarchy, no baking or special setup is required. Only the stair cells require a simple dir script.
Path calculation is super fast 2-4ms!
#webgl#gamedev
The newest blog on our @VulkanAPI mobile best practices. @atti_p breaks down the most common questions he's been asked by developers using Vulkan. Read the blog on the @Arm Community here - bit.ly/37W72N7
As some people guessed from the riddle, today is my birthday. And naturally this means I have a present for all of you.
In 2018, I wrote an article for GPU Zen 2 about Vulkan performance. Today I'm sharing this article with you for free.
Yeah, it's long
zeux.io/2020/02/27/wri…
Now a Point can be dragged from viewer🤏 #Nodi3dnodi3d.com/editor/9ptNLfJ… Can only do one point at a time, but it is useful for editing control points.
719 Followers 4K FollowingI am a #bot died at sbg :(
I publish pictures applying filters I've been taught.
Create your own images at https://t.co/m0SxXTqCTt
#generative #creativeCoding
1K Followers 967 FollowingThe Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines, rendering solutions, offering game engine consulting
258K Followers 216K FollowingGerman #geographer and #demographer in #Melbourne. I curate #maps and #data that explain how the #world works. Obviously all opinions are my own...
382 Followers 16 FollowingWorldScape is a plugin for UnrealEngine 4 & 5.
Create a planet or infinite flat landscape using geometry clipmaps. iolaCorpStudio
- Get plugin : https://t.co/sNGjeOFrRz
2K Followers 1 FollowingReal-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://t.co/l4s1mb0NQY
6K Followers 4K FollowingAshif Ali, Lead VFX Artist for #MortalKombat1 and Founder of #CGHOW
👉Free Tutorials - https://t.co/VR6GseCv3n #UE5Niagara #UE5
https://t.co/Keaf6GUQUu
2K Followers 274 FollowingAt TREE Industries we build solutions with breakthrough technologies for today and the future. #Accessibility #OpenSource #Privacy #AI #Gaming #Blockchain
2K Followers 206 FollowingPrincipal Animation Programmer @epicgames on @unrealengine. Previously anim tech lead at @amazon and other places. I like coding, investing and gaming.
3K Followers 711 FollowingThis account is (mostly) INACTIVE, no guaranteed responses.
I'm a senior technical writer @EpicGames working on @UnrealEngine and Unreal Product documentation
3K Followers 891 FollowingSenior Technical Product Manager for @UnrealEngine XR Platforms @EpicGames. VR Developer. Musician. Late night dancing on the keyboards.
104K Followers 220 FollowingReal time strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles ⚔
456 Followers 273 FollowingI make games, code, and sometimes eat or sleep to keep doing the other two.
Level 3 software engineer @ Riot Sydney
https://t.co/6LUvhSA2fk
20K Followers 1K FollowingSenior Tech Artist on the @UnrealEngine Evangelism team working in Aus/NZ/SE Asia. Have a tendency to rant. I'm HighlySpammable in the other social spaces.
3K Followers 1K FollowingLead AI Programmer, Unreal Engine at Epic Games
No longer on Twitter, now at: https://t.co/HOatPvdCsj
Unreal Engine Game Developer - Gameplay, AI, VR.
3K Followers 265 FollowingFounder of Scirra and lead developer of @ConstructTeam. Please don't tweet me for tech support/bugs, post to forum instead! Also on Mastodon and Bluesky
62K Followers 78 FollowingQuixel is a technology leader in 3D asset creation, powering #Megascans, the world's largest photogrammetry asset library, now exclusively available on @Fab.
8K Followers 2K FollowingI advise, develop, mentor, write, and speak. C++ mostly. One of the Carbon leads. Limited avail; you can ask. https://t.co/Km3LJYPXdg She/her.
No recent Favorites. New Favorites will appear here.