Tiago @flaxed
All bad opinions are my own Joined January 2009-
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Today is the day that marks 10 years with my @airbornstudios bretheren, and blizzard was also kind enough to let me publish the Highpoly work i did for Overwatch 1! Thank you all !!! this has been ( and still is) a blast ! More images and credits at : artstation.com/artwork/yD6z1R
One part of developing our in-house Northlight engine is the upcoming inclusion of @openusd (Universal Scene Description) within our workflows. Read more on this, and on our UsdFbx OpenUSD plugin which we're open sourcing for you: remedygames.com/northlight-ope… #OpenUSD #gamedev 🔧
Guys like this will complain forever about oo programming and then write a shitload of C functions that all start with a struct pointer thay they operate on
Guys like this will complain forever about oo programming and then write a shitload of C functions that all start with a struct pointer thay they operate on
My talk at Rust2023 about Makepad (building designable UI with Rust) is now a separate video as well. Lots of graphics/UI demos: youtube.com/watch?v=rC4FCS…
The barrier is as high as it could be, and yet the industry is going “what if we made faster horses?” 🤔
A few days ago we've done a quiet open-sourcing of vdb-rs, our Rust crate for reading volumetric data from openvdb files. It's time to tell the world about it, so here it is: github.com/Traverse-Resea…
Hey kid, wanna make games? That's awesome! Let's start with the basics: 1. A monad is a monoid in the category of endofunctors
@Donzanoid It’s all about the UX of tools/Editor - current gamedev world cannot do the “all assets are some crazy text definition and you better accept Notepad as your editor” People coming up in the industry are raised on Unreal and Unity UX
Returning to C# for a project and it’s a pain. Simple example: using Span to work with strings, a feature released in 2018, and while searching for a way to split a Span I still find active discussion on GitHub on how to support it. 5 years later 🤦
How we designed Gunsmith 2.0 for #ModernWarfare2
Latest discussion around git really shows the disconnect across the general dev community and what big companies are doing. Ideally big solutions would be openly shared and even open sourced so that there can be a knowledge continuum from indie to AAA.
Throwback to the mocap from the original Mafia 💾 #Mafia20
Lots of folks quoting this, so my turn 😁 Rather than using signed or unsigned, the problem is more about all these programming languages, that by default, silently lets an overflow happen 🐛🔥🧑🚒
Lots of folks quoting this, so my turn 😁 Rather than using signed or unsigned, the problem is more about all these programming languages, that by default, silently lets an overflow happen 🐛🔥🧑🚒
Back to the A. #AtlantaFX: The Final Season. September on FX. Stream on Hulu.
Are you tired of gamers hating on your game because of the engine you chose? Just make a splash screen that shows a fake engine logo and they'll think it's custom made - guaranteed. #gamedev
Partilho aqui um trabalho que fiz desde 2019 com o intuito de trazer grandes empresas para Portugal de Gamedev e o beneficio do mesmo. Trabalho todo voluntário com o prévio governo. artstation.com/artwork/VyZ03g
Public service announcement: everyone should watch 'DEVS'. (I can't wait to see 'Men').
New Sponza scene available from Intel Graphics Research intel.com/content/www/us…

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