Search results for #DailyCodingChallenge
For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 972 of coding, I am working to make sure that the player is set to the right sprite and frame during the hit reaction #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
For day 970 of coding, I've removed some redundant code for the player's collision and tested to make sure it still works #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
Grateful to be part of 「 DCC August 2025 」on @LeetCode 🙏🏾 Looking forward to staying consistent and learning with the community. #LeetCode #DailyCodingChallenge #DSA #Coding
✅ Consistency in action! Happy to earn the @LeetCode DCC August 2025 Badge 🏅 for completing all Daily Coding Challenges this month. Step by step, problem by problem — that’s how progress is built 💻✨ #LeetCode #DailyCodingChallenge #CodingConsistency #August2025
For day 969 of coding, I tried to adjust the speed of the tree top's movement. I don't think I have it quite right #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 968 of coding, I shortened the time before the pickups can be retrieved. It looks and feels a lot better when picking them up now #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 967 of coding, I have fixed the issue that was presented in yesterday's post #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
For day 966 of coding, I was testing the exit interactions when I came across this #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 964 of coding, I made sure the player is actually shown walking during the leave from the forest #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 963 of coding, I fixed the weird transition from ending the dash right on the exit #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 960 of coding; I made it to where when the player enters a room, immediately dashing will have them go in the same direction they entered with #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
For day 959 of coding, I made sure the player is facing the right direction during the regular knockback #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 958 of coding, I made sure the player is animating correctly after dashing into a wall #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 956 of coding, I think I've finally fixed the collision problem #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea #gamedev #gamedeveloper #gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped #gamedev #gamedeveloper #gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2