Joe Davis @joedavisdev
Helping games learn to love tile based GPUs since 2009 joedavisdev.co.uk Joined May 2010-
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Sadly, my current gig is ending in the next couple of months. So, once again I'm looking for a new job. If anyone can recommend a WebGL (or OpenGL), creative coder or similar role I'm all ears (my DMs should be open). Perm, temp, contract, whatever, all good. Please retweet.
This was 30 minutes after Florence had to say goodbye to her beautiful hair. Look at that strength. #bemorefab #strongertogether
My team is hiring! If you are passionate about graphics & compute GPU programming and want to have an impact on the future of Apple Silicon, this role could be perfect for you! The role is based in St Albans, UK. Feel free to DM me to find out more. jobs.apple.com/en-gb/details/…
A15 GPU tech talk is now available. The GPU has increased core count, increased f32 math rate per core, lossy renderable textures that saves memory storage & bandwidth, support for sparse depth & stencil textures and new SIMD shuffle & fill instructions. developer.apple.com/videos/play/te…
My team is hiring! Looking for experienced graphics software engineers in the UK to design & author workloads for Apple’s pre-silicon GPU architecture validation: jobs.apple.com/en-gb/details/…
New blog post, part 2 of the texture compression series. This time I go through the BPTC formats (BC6, BC7). The final parts will be ASTC when I feel brave enough to write it up. themaister.net/blog/2020/08/3…
It is time to talk about the new features that are coming to iOS and MacOS: - Apple GPU features are coming to Mac: - eg: Programmable Blending, Indirect Command Buffers for Compute, Image Blocks, Memoryless render targets, On-chip MSAA resolve, MSAA coverage control, ASTC
Apple is dedicated to supporting the worldwide response to COVID-19. We’ve now sourced over 20M masks through our supply chain. Our design, engineering, operations and packaging teams are also working with suppliers to design, produce and ship face shields for medical workers.
My team is hiring! We design workloads to verify Apple’s GPU architecture. Looking for SW engineers with strong rendering & compute algorithm, API & GPU architecture experience. Based in St Albans + a satellite office in Cambridge. DM for more info: jobs.apple.com/en-gb/details/…
Support Team Cheese Thieves! I'll be participating in @SKsavepoint's 24hr gaming marathon to raise money for @echcharity - a cause close to my heart after my daughter was diagnosed with Leukemia. If you can, please consider donating to this worthy cause. spx.everydayhero.com/uk/team-cheese…
My team is hiring: jobs.apple.com/en-gb/details/… Looking for software engineers well-versed in real-time rendering algorithms, graphics APIs and GPU architectures. The office is in St. Albans (north of London). DM if you'd like to know more about the role & the work that we do 🙂
If you don't propose content, "Math for Game Programmers" doesn't happen. It may look like a regular fixture of GDC but it's proposed and vetted from scratch every year, just like every other talk. Done some interesting mathematical work in the last year? Get involved!
If you don't propose content, "Math for Game Programmers" doesn't happen. It may look like a regular fixture of GDC but it's proposed and vetted from scratch every year, just like every other talk. Done some interesting mathematical work in the last year? Get involved!
Are you a GRAPHIC/SYSTEM prog. who loves @CivGame but thinks you could do a better job? Prove it! chp.tbe.taleo.net/chp04/ats/care… (RTs appreciated)
developer.samsung.com/game is live. Game asset, OpenGL ES & Vulkan recommendations, articles + Android debugging & perf. analysis guides :)
Mentoring at #MonsterConfidence w/@Stemettes. Awesome how many have learned Python or JavaScript @ GCSE level 😮
Src. for ARM's Vulkan usage recommendations layer is on GitHub. Highly recommended for Android Vulkan optimization 👍 github.com/ARM-software/p…
Finally got around combining #Android #Vulkan and #OpenGLES device info into one single listing: android.gpuinfo.org

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