Logic Projects @logicprojectdev
Young full time indie game developer. Currently working on making educational content for the Bevy game engine Joined September 2020-
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Boy o boy did I add many things since I last posted: Fog of war, improved UI, villagers, and much, much more! Check out our discord for a behind the scenes & more frequent updates: discord.com/invite/rz9UBzT… #townscaper #dutchscaper #waterwolf #polders
🌷 GO WISHLIST POLDERS NOW! 🌷 ↓↓↓↓↓↓ geofront.nl/polders store.steampowered.com/app/3417550/PO… POLDERS is about how the Dutch landscape came to be. Terraform the land, build a picturesque classical town, and protect it against the sea! #townscaper #bevyengine #indiedev #solodev
Are you ready to POLDER?
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, and more! bevyengine.org/news/bevy-0-15
A more clear example of the new "in-world crafting" mechanic. Yes, it's as satisfying as it looks : )
I added a guy to walk around with, and I think its a keeper, its so much fun! Walking around also gives you a very interesting feel and perspective of the irregular #townscaper-esque grid #gamedev | #bevy | #procgen
The Bevy Foundation is now a 501(c)(3) Public Charity! This is huge news for us. Read our announcement post to understand why! bevyengine.org/news/bevy-foun…
Bevy 0.14 is out, meaning its time for Bevy Jam #5! Sign up, read the rules, and find teammates here: itch.io/jam/bevy-jam-5 #bevyjam
Bevy 0.14 is out now! It features Virtual Geometry, Screen Space Reflections, Depth of Field, Motion Blur, Volumetric Lighting, Filmic Color Grading, Anisotropy, Auto Exposure, ECS Observers and Hooks, Animation Graph, Rounded UI Corners, and more! bevyengine.org/news/bevy-0-14/
Bevy 0.13 is out now! It features Lightmaps, Irradiance Volumes, Approximate Indirect Specular Occlusion, Reflection Probes, Primitive Shapes, ECS System Stepping, Dynamic Queries, Inferred Command Flushes, 2D Nine-Patch, Camera-Driven UI, and more! bevyengine.org/news/bevy-0-13
Huge thanks to Foresight Spatial Labs for bumping their sponsorship of @cart_cart to the Diamond level!
Bevy 0.12 is out, which means it is time for ... Bevy Jam #4! Sign up, read the rules, and find teammates here: itch.io/jam/bevy-jam-4 #bevyengine #bevyjam
Bevy 0.12 is out now! It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Android Support, Automatic Batching/Instancing, Renderer Optimizations, One Shot Systems, and more! bevyengine.org/news/bevy-0-12/
Building a Townscaper-like tiny city builder in #rustlang. This was all made possible by @OskSta sharing his techniques, as well as the excellent folks behind the #bevyengine! What do you think: Should the game world be flat, or a sphere? #screenshotsaturday
This is the City Builder set during the Industrial Revolution that I am working on I am working on, using #bevyengine and #rustlang 🦀 #screenshotsaturday
Last post of the day I swear :) #gamedev | #bevy | #procgen | #parametric
Discrete terrain generation & manipulation on the famous Stanford Bunny. #computergraphics #gamedev #rust #bevy
Since Unity just gave every other game engine a free marketing run, if your game is systemic, have a look at the Rust-powered @BevyEngine 🦀 It's quite low-level and not super flashy (yet), but it's free, open source, and very hackable. We're using parts of it in Tiny Glade 🏰🕊️
Since Unity just gave every other game engine a free marketing run, if your game is systemic, have a look at the Rust-powered @BevyEngine 🦀 It's quite low-level and not super flashy (yet), but it's free, open source, and very hackable. We're using parts of it in Tiny Glade 🏰🕊️
Here's a simple WGSL code for a light circle. Thanks to @logicprojectdev's tutorial; I've upgraded the code to Bevy 0.11. Showcase 📱🖥️ keng9.github.io/wgsl_light/ #BevyEngine #rustlang #gamedev WGSL code: gist.github.com/keng9/19feb04d…
Check out my new #bevy intro video! My goal is to teach Bevy from scratch by making a real game in it! #rustlang #gamedev youtu.be/NysHtgLxOtU

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