Matthijs Janssens @matthijsjanssns
CEO @ Day III Digital (https://t.co/pk1NrFcchZ) Previously - Lead Technical Artist working on Lego Horizon Adventures, Hogwarts Legacy, For Honor, ... He/Him Austria Joined June 2013-
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Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! 🎉🖖🦀
Woooooooo, our tiny game about real-time GI & procgen and shipping Rust & Vulkan is finally out! 🎉🖖🦀
@siggraph 2024 has just finished and I miss it already! but the first #rtradvances content is here! Enjoy the presentation from Shun Cao from Tencent Games on "Seamless Rendering on Mobile: The Magic of Adaptive LOD Pipeline" tinyurl.com/advances2024te…
The #FutureGamesShow #TinyGlade trailer is now live, so you can check out our 🥔 Global Illumination in action! 🏓💡🏓 Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA 👀
The #FutureGamesShow #TinyGlade trailer is now live, so you can check out our 🥔 Global Illumination in action! 🏓💡🏓 Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA 👀
Hi, I'm making a game where all characters have embroidered animation.
An interesting Game Dev Fact for tech artists out there. Infamous: Second Son is perhaps best remembered for its incredible and varied particle effects. It only had one particle shader, with no variants. All transparent particles were rendered in a single draw.
An quaint island being procedurally generated
I took a couple screenshots in #JediSurvivor and ran them through Reality Capture to get a little scan of one of the levels. My mind can understand the shapes and forms so much better when I can move around them freely in 3D space (and see them without textures)
Our contributor Jan Janssen has a cool example that shows how Slint can run at boot time: He built it with Rust to create a UEFI executable that renders a boot-time UI with Slint. Here it's booting on a Dell laptop. Check out his PR: github.com/slint-ui/slint… #rustlang #uefi
Forever grateful for his music.
I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…
What's the single most useful website to your daily job? Me, it's easings.net I'm using it so much, that I embedded it into our game editor.
Rêverie
#geometrynodes simulation nodes. I put the file in my Gumroad blenderesse.gumroad.com Remember to use the simulation nodes branch of 3.5. I put the link in the description. Also put some simple setting to play around. Have a nice weekend. #b3d
Beautiful sound design on this piece of mine by - timmeijer.com 🔊👂 Houdini file available too (go richlord.com/getmyfiles)
Great to see the positive reception and kudos to all the other passionate devs I've worked with on this game!
Great to see the positive reception and kudos to all the other passionate devs I've worked with on this game!
Hello I did a new film! It's called DONKS. Get in! 👉 youtube.com/watch?v=4gvSYE…
Alright! The foundation for my @threejs real-time hand tracking experiments is live! Try it out → rdtr01.xl.digital I added support for two hands, a minimal UI and many more small improvements.
In 2016, a study based on 28 Greenland sharks determined by radiocarbon dating of crystals within the lens of their eyes, that the oldest of the animals that they sampled had lived for 392±120 years and was consequently born between 1504 and 1744 [more: buff.ly/2JfG7AR]

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