Omar Mohamed Ali @omigamedev
Engine programmer, freelance: Vulkan, D3D, OpenGL, Metal. Masters Unreal Engine and VR. Loves painting, playing music, running, parenting. Owner of PanoPainter. panopainter.com Italy Joined October 2012-
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Performance is not that bad, but we can do better with instanced rendering in Vulkan. youtube.com/live/C4nhDrlFG…
Terrain generation is fun and games, until memory starts screaming. Let's keep it tidy and clean, and synchronized. youtube.com/live/kvDtekzKl…
Here I am with episode 11, time to fix the coordinates system between xr and windowed by adding a grid as a reference. youtube.com/live/ZGhuXuMMz…
Chunks loading, let's create an infinite world. youtube.com/live/GXVnjU9SM…
Drawing even more cubes in Vulkan! youtube.com/live/Vgd4318cG…
Going live with some fun flying camera, let's the matrices multiplication madness begin! youtube.com/live/GgH38h5Al…
Bummer! Last live stream was a disaster, but you only learn from failures. I learned that encoding 4 4K streams destroys the GPU 😅 So I tweaked everything and now it doesn't give me warnings. Let's go with camera control pt.2 youtube.com/live/ymNYi7DNU…
I've finally been able to get my windowed rendering, time to implement some camera movement and have fun with matrices in Vulkan! youtube.com/live/QftN2NG7g…
Going live with a new improvement: windowed rendering. A quality of life option to make it easier iterate through builds and testing. youtube.com/live/XGYkTKbm8…
Check out these examples of how it looks in a mixed reality and immersive app! If you have any questions, we're here to help. Feel free to ask here or join us on Discord for more in-depth discussions. We're excited to see what you'll create! -Atom and the LIV team
Big things are happening in the world of VR! We've partnered with @MetaQuestVR to bring cutting-edge capture tools to Meta Quest. 🤝 Discover what this means for VR creators and developers in our latest blog post: bit.ly/MetaxLIV
Love it. Kinda heavy sized though
Graphics Programming weekly - Issue 231 - April 17, 2022 jendrikillner.com/post/graphics-…
Exponentially better rotations: thenumbat.github.io/Exponential-Ro…
GJK: Collision detection algorithm in 2D/3D blog.winter.dev/2020/gjk-algor… (bit.ly/3vORGd4)
Now that’s something I did not expect: Apple themselves made a Metal C++ interface. I though they are in a “there are no languages just Swift&ObjC”. It’s a single-header library too! developer.apple.com/metal/cpp/
ADOP: Approximate Differentiable One-Pixel Point Rendering abs: arxiv.org/abs/2110.06635

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