We’ve just released OpenVDB version 10.0.0 which also marks the 10th anniversary of this open source project! Thanks to everyone that contributed over the years - here’s for another decade! github.com/AcademySoftwar…
OpenVDB has released a big update with version 9.0.0, introducing GPU support with NanoVDB! Read more on our blog, and shoutout to @nvidiaomniverse for major code contributions to this update. #OpenSourceaswf.io/blog/project-u…
#ASWF’s OpenVDB Adds GPU Support with NanoVDB; OpenVDB Version 7.1 now available. Contributed by @NVIDIADesign , NanoVDB allows for GPU acceleration of @openvdb workflows such as ray-tracing, filtering and collision detection. Learn more: aswf.io/news/announcem…#ASWF
We are excited to share that the Open Source Days schedule is live! Join us on August 19-20 to hear the latest updates from our six Foundation projects along with ACES, VFX Reference Platform, MaterialX, and more! Register for free: bit.ly/3kmwS4g#ASWF#opensource
Are you a full-time student interested in getting paid to work on OpenVDB over the Summer? :) The deadline for submitting applications is 31st March, after which we’ll be considering the best submissions. (Note - applicants must have a GitHub PR to the project merged to apply).
Are you a full-time student interested in getting paid to work on OpenVDB over the Summer? :) The deadline for submitting applications is 31st March, after which we’ll be considering the best submissions. (Note - applicants must have a GitHub PR to the project merged to apply).
OpenVDB 6.2.0 has been released! Primarily a maintenance release, this is the last release before OpenVDB 7.0 when a C++14 compiler will be required and support for VFX Reference Platform 2017 will be dropped. groups.google.com/forum/m/#!topi…
Stardust 1.5 is out. The modular #AfterEffects particle plugin gets a complete new #OpenVDB based volumetric toolkit, plus support for 3D wireframes, and an Extrude Edges command for generating 3D text #motiongraphicsbit.ly/2N9I5Hd
The Voxel Remesher is now in master
It introduces a new sculpting workflow without any of the limitations of Dyntopo (no geometry errors or performance penalty). It is also useful for simulations and 3D printing. #b3ddeveloper.blender.org/rB45a45f7d6621…
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