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New features just landed in SIB 🍎 I’ve added real-time #AV1 and #H264 video/audio streaming support to SIB via UDP and #SRT, enabling ultra-low-latency and cross-platform communication. 🔗github.com/PooyaEimandar/… #rustlang
🐺 At WolfSource, we’re building the future of the web. 🚀 From high-performance 3D graphics and real-time cloud rendering to immersive WebXR experiences, WolfSource is where imagination becomes reality. WolfSource.tech #WolfSource #WebGPU #WebGL #WebXR #FutureOfWeb
✨ After years of building high-performance, critical infrastructure software in C++, I decided to start a hobby project: SIB is a set of networking and streaming modules. 🦀. github.com/PooyaEimandar/… crates.io/crates/sib #Rust #Http2 #Http3 #ClickHouse #FoundationDB
Just implemented the Reliable Internet Stream Transport (#RIST) in Wolf Engine for both #cpp/#Rust branches github.com/WolfEngine/Wol… github.com/WolfEngine/Wol… #opensource #streaming #Rustlang
Hello again #foss github.com/WolfEngine/Wol… #rust #rustlang #gamedev #streaming #wgpu #webgpu #gpu #gamedevelopment #gameengine
New video from Vulkan from ZERO to HERO just published : 4.2 Buffer #YouTube: youtu.be/YEDtbJABVbw #LinkedIn linkedin.com/pulse/vulkan-f… #vulkan #vulkanapi #tutorial #learning #gpu #programming #opensource
New video from Vulkan from ZERO to HERO just published : 4.2 Buffer #YouTube: youtu.be/YEDtbJABVbw #LinkedIn linkedin.com/pulse/vulkan-f… #vulkan #vulkanapi #tutorial #learning #gpu #programming #opensource
Welcome to the 3rd section of “#Vulkan From ZERO to HERO”. Until now we've learned how to draw a triangle, in this section we are going to learn how to debug @VulkanAPI codes to find out what’s happening in #GPU Youtube: youtu.be/RpzLeK105TA LinkedIn: linkedin.com/posts/pooyaeim…
Welcome to the 3rd section of “#Vulkan From ZERO to HERO”. Until now we've learned how to draw a triangle, in this section we are going to learn how to debug @VulkanAPI codes to find out what’s happening in #GPU Youtube: youtu.be/RpzLeK105TA LinkedIn: linkedin.com/posts/pooyaeim…
The basic library of @Wolf_Engine just upgraded to version 2.0. Wolf is the main framework of @playpod, the #CloudGaming Platform for eSports which is a set of C/C++ #OpenSource libraries for real time #rendering, #streaming and #GameDeveloping. github.com/WolfEngine/Wol… #cpp
1)And after tones of coding, recording more than 7 hours of #tutorial, “Voila!” we have our triangle! don't you just love #Vulkan?! This is the final video of section two,and in the next section we are going to learn how to debug GPU via @VulkanAPI Validation Layer and @RenderDoc
1)And after tones of coding, recording more than 7 hours of #tutorial, “Voila!” we have our triangle! don't you just love #Vulkan?! This is the final video of section two,and in the next section we are going to learn how to debug GPU via @VulkanAPI Validation Layer and @RenderDoc
Hi there, in the previous video, we successfully created pipeline object, now we need to create a #shader class in order to handle our #GLSL codes. YouTube: youtu.be/wRIYB9Tu0g8 LinkedIn: linkedin.com/posts/pooyaeim… #vulkanapi #vulkan #GPU #learning #programming #cpp #tutorial
Hi there, in the previous video, we successfully created pipeline object, now we need to create a #shader class in order to handle our #GLSL codes. YouTube: youtu.be/wRIYB9Tu0g8 LinkedIn: linkedin.com/posts/pooyaeim… #vulkanapi #vulkan #GPU #learning #programming #cpp #tutorial
Keen on learning #GPU pipeline? This video from "Vulkan from Zero to Hero" will help you how to understand it. For me, #Nowruz holiday is a good time to complete this section, so stay tuned. Youtube: youtu.be/VswCpKw4fc8 LinkedIn: linkedin.com/pulse/vulkan-f… #vulkanapi #vulkan
at #PlayPod, we are revolutionizing the way video games are played as we've developed a platform that enables users to have access to AAA games on any device, anytime through #CloudGaming services. LinkedIn: linkedin.com/posts/playpod_… YouTube: youtu.be/F5sDWlfcBrE #پلی_پاد
Khronos Group Interview - Next Gen Graphics, Ray Tracing & Vulkan - With Neil Trevett @neilt3d @thekhronosgroup #KhronosGroup #NextGen #Raytracing #Vulkan #PCGaming youtu.be/U7s__BtWCTg
So far we’ve successfully created the primary @VulkanAPI objects in order to fill swap chain’s buffers. In this video we are going to use command buffer to record our commands and clear the screen. #YouTube youtu.be/aD4AqZ3PR-o #linkedin linkedin.com/posts/pooyaeim… #vulkan
New video of "Vulkan from ZERO to HERO" just published. #linkedin linkedin.com/pulse/vulkan-f… #YouTube youtu.be/gXY4y_CuwU0 #learning #vulkan #vulkanapi
The new version of #WolfEngine focuses on memory safety, concurrency and data oriented design. linkedin.com/posts/pooyaeim…
Congratulation dear Dr. Mohammad Hossein Rezvani This is an excellent work! linkedin.com/posts/activity…

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