before the last hub update I thought to give #unity3d another chance and started my new project with unity, but after the last hub update my trust in unity was completely gone, luckily I was at the beginning of my project
i see mostly "zero cost" when reading articles about #rust but as i know there is no zero cost in the world, is it really zero cost memory management? as i know, maybe it doesn't cost runtime CPU but costs more memory size and compile time
At the early times we were comparing #basic, #c, #borland and they were deserve comparing each other because benchmarks depend on 32 kb, when i see benchmarks c with new benchmarks i just smile 🤦
Do new languages really think they deserve a race with c?
I try to learn #Rust and found it so strange coz syntax looking like ancient languages every where with symbols, macros i hope i can keep my patient until learn at least as beginner
I think there is language effect that's change my mind, when i use #c i try to do everything from scratch even some built in functions c, when i use other languages i try to use every package.
I looked for a simple http request library for a #raylib/#C99 game project and could not find any one fitted for my project and i wrote a simple one just single header and source files without and external library.you can use it freely.🐧github.com/For-The-Fun-Ga…#Clang
Left one is from #GodotEngine and right one is from #Unity
Both have similar settings. I don't know if I missed something but as the result Godot does better such as ui/image rendering.
*:I have used Unity 6 , Godot 4.3 Both are in the prity same stage.
I have tested so many systems and choosed #GodotEngine ,and i see that i have been choosed right tools for my multiplayer game project. This ingame screen is from an android device with 4G mobile connection. 🎯
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