Last week we released version 1.2 of GraphicsFuzz, which supports compute shader fuzzing and a cross-platform headless worker for @VulkanAPI. Try out our walkthrough to see whether you can find bugs in your graphics driver: github.com/google/graphic… Feedback very welcome!
We've updated the website with Graph viewers for Rust, Swift and ispc, added DJGGP x86 compilers to C++, added a library, a new Clang experimental and fixed a bunch of bugs. All thanks to the PR's from You. Thanks all!
Our Android Graphics Tools team in London is hiring! Got expertise in graphics profiling/debugging/tracing/fuzzing and wanna help us build the best tools ever seen for mobile? Apply here careers.google.com/jobs/results/5…
We have a new provisional memory model extension with new functionality for precise memory synchronization for @VulkanAPI. Learn more here: khronos.org/blog/vulkan-ha…
Imperial spinout @GraphicsFuzz acquired by @Google to integrate their specialist graphics driver testing technology within the Android ecosystem inno.im/2Kz89Xw
#VF2018 Conference (14 Jun 2018): Alastair Donaldson, Director of @GraphicsFuzz & Reader from Imperial College London discussed on “Metamorphic Testing for Non-Testable Systems”. Find out the Recordings here goo.gl/5nh5x3
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