David G Yu @davidgyu
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, large incompetent cat, often baking pies davidgyu.com San Francisco, CA Joined April 2009-
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Crepuscular cuspids #caturday #cleopatraofbernal
30 years of OpenGL. In 1992 wide availability of high level shading languages was still years away. A complete and readable specification made it easy to get started. This early example still builds and runs on today's latest systems. @opengl khronos.org/registry/OpenG…
She’s the perfect size #caturday #cleopatraofbernal #applemacstudio
USD 21.08 includes some nice improvements to the use of OpenSubdiv in Hydra Storm for smooth face varying uvs and GPU refinement and more. Check out the full release notes here: github.com/PixarAnimation…
Warm up your cores for winter, OpenSubdiv v3.4.4 is now available! graphics.pixar.com/opensubdiv/doc…
Congratulations to all of this years @TheAcademy Sci-Tech award recipients! Enjoying being able to watch the awards ceremony today oscars.org/sci-tech/cerem…
What would you do with an excellent mechanical display? Happy New year! @vestaboard
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdiv/doc…
Have you all enjoyed this amazing performance by Hauschka? - Boiler Room In Stereo youtu.be/HYsvlJgtAgY including multiple E-bows and other analog and electromechanical strategies. One of my favorites.
Wow! Amazing performance by @boniver @ChaseCenter last night! Nice video about the production design including stunning contributions by @michaelbrowndesign @whitevoid_gmbh #christopherbauder youtu.be/ne7VX3sb4rQ
Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: graphics.pixar.com/opensubdiv/doc…
Excited to have Ed Catmull, Tony DeRose, Jos Stam, and Charles Loop recognized by the Academy of Motion Picture Arts and Sciences for their contributions to the use of subdivision surfaces! Congratulations to all of this year's Sci-Tech Awards recipients! oscars.org/news/9-scienti…
Pixar real-time rendering GDC talk @poljeremias @davidgyu
Celebrate your love of shapes! OpenSubdiv 3.3.1 is now released! graphics.pixar.com/opensubdiv/doc…
“How Real-Time Graphics Helps Pixar Make Feature Films” is about to start @SIGGRAPHAsia! Come learn about @openusd @OpenSubdiv and @DisneyPixar
Pixar’s ‘Coco VR’ is available for free today on the @OculusRift. engadget.com/2017/11/15/pix…

Max Liani @maxliani
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josh @superfunc
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morgan @CasualEffects
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Jeremy Cowles @MoldyMagnet
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befores & afters maga... @beforesmag
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Aras Pranckevičius �... @aras_p
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josh @superfunc
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befores & afters maga... @beforesmag
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Bart Wronski 🇺🇦... @BartWronsk
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