Software/hardware developer (3D graphics, compression, audio/music, signal processing...). Creator of GLFW, BuildCache and MRISC32.bitsnbites.eu SwedenJoined May 2011
Why not change the Unix epoch to the big bang?
The number of seconds since the big bang fits comfortably in an unsigned 64-bit integer (only 59 bits are required, so far).
Caveat: All we have to do is to define the age of the universe with sub-second accuracy. 🤔
One of the arguments against immediate mode UI is that it will drain your battery. I think that's bollocks!
Here is my "proof of life" test to measure power draw. Preliminary result is that Dear ImGui consumes less power than YouTube. That feels like a fairbar to compare against
I am making the mistake of responding to this in earnest and, as a disclaimer, Twitter communication is hard, and it's easy to misread things. I assume the tweet is lighthearted, and I appreciate that. Nevertheless, in case it's sincere, I want to address it sincerely:
Like most…
I am making the mistake of responding to this in earnest and, as a disclaimer, Twitter communication is hard, and it's easy to misread things. I assume the tweet is lighthearted, and I appreciate that. Nevertheless, in case it's sincere, I want to address it sincerely:
Like most…
Came up with a working set of instructions for PC-relative calls and address calculations for my V16 ISA. +/-2MB range w two instructions (32 bits of code), and full 4GB range w three instructions. Also perfectly fusable. Struggling somewhat w aligned relocs in binutils/bfd.
The first V16 program in the world!
Hand-assembled in a hex editor, disassembled with binutils, nothing to run it on, and it's a pretty meaningless program (the prologue/epilogue isn't even needed), but still 🥳
Forgot how cute 16-bit instructions look 😅
#CPU#ISA
Your operating system, your browser, your database engine, your web server, git, your JavaScript engine, your Python interpreter… all of these are likely written in C/C++.
I repeatedly encourage people to learn many programming languages. I do not (at all) think that C or C++…
Your operating system, your browser, your database engine, your web server, git, your JavaScript engine, your Python interpreter… all of these are likely written in C/C++.
I repeatedly encourage people to learn many programming languages. I do not (at all) think that C or C++…
Trying a new ISA targeting the very low end (think AVR, Cortex M), but with a twist. Only at the concept level right now: gitlab.com/mbitsnbites/v16
Still not convinced about the 16-bit instruction encoding, but I'm fairly confident about the vector functionality.
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378 Followers 4K FollowingI'm just a person interested in information security, studying a bit each day about this infinite world of possibilities. C and bash rules! Arch btw. he/him
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Inria Research Director /
Computational Physics/Cosmology /
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#riscv ambassador
18K Followers 337 FollowingSoftware engineer and logic design hobbyist. Since 2021, Building RISC-V SoCs from scratch and hacking xv6/Linux to life, TU Berlin graduated
30K Followers 481 FollowingProgrammer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at https://t.co/wlFKbKVWnr now.
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204K Followers 624 FollowingFPS is my DNA. Game Director @RomeroGamesLtd | New FPS in the works | DOOM, DOOM II, Quake, Wolfenstein 3D, Heretic, Hexen, SIGIL, SIGIL II.
5K Followers 412 FollowingResearcher-maker-hacker focusing on Computer Graphics with a #retro, #fpga gaming twist. Enjoys #3dprinting and #electronics. Created @iceslapp and #Silice.
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2K Followers 420 FollowingLove computer science and computer graphics especially when it pushes pixels in real time.
In case shit happens :
https://t.co/tYaOi5wKg7
3K Followers 502 FollowingCTO at JECO; Ex FSR Lead at AMD. Shipped FSR 2/3/4. Previously worked on GPU drivers, debuggers, compilers at Codeplay. FPGA/Electronics hobbyist. Own opinion.
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180 Followers 143 Followingpassionate software developer and architect, craftsman, clean-coder, infrastructure-as-code and automation enthusiast, proud daddy of two :-)
87 Followers 175 FollowingI have been actively developing games for 30 years. Ex Tech Director at Rovio + Toca Boca, and as a Senior Producer at King. Currently working on my own games.
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4K Followers 6K FollowingPowerful and easy-to-use editor for creating interactive #3D and #VR (Games, Ads, ArchViz) for the Web. Powered by open tech like #WebGL #HTML5 #javascript
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