Raja Bala @stringsnpixels
gfx plumber at pixar working on hydra/USD | fingerstyle guitar aficionado | coffee lover | IG: @stringsandpixels Berkeley, CA Joined May 2010-
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index of refraction of liquid = index of refraction of container
Check out our Feature Reel for #RenderMan version 23! Featuring cutting-edge @openusd developments and new look-dev improvements! @sidefx #Houdini @AdskMaya @TheFoundryTeam vimeo.com/376885270
Next summer, Joe Gardner will discover his brilliant, passionate self. Watch the new trailer for Disney & Pixar’s Soul. #PixarSoul
M4.5 020mi NE San Francisco, California 10:34 PM PDT near Walnut Creek, CA. earthquake.usgs.gov/earthquakes/ev… #earthquake
Always humbling to go back and read the change log!
A brilliant quote crossed my desk which I could not let go un-shared (from Haldane JBS. , Science and life , 1969): "I consider it desirable that a man's or a woman's major research work should be on a subject in which he or she has not taken a degree." #Bookofwhy
Hope to see you at #SIGGRAPH2019! A Deep Dive into Universal Scene Description and Hydra s2019.siggraph.org/presentation/?… SUN 2pm-5:15 in 408AB USD, Hydra, and Open Subdiv: Official Open Source Meetup s2019.siggraph.org/presentation/?… TUE 2pm-4 in 515A
A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: shadertoy.com/view/3lsSzf
One year from today, Pixar Animation Studios will take you on a journey from the streets of New York City to the cosmic realms to discover the answers to life's most important questions. Disney & Pixar's "Soul" arrives in theaters on June 19, 2020.
Pssst... github.com/PixarAnimation… So much thanks to the awesome folks @pixarsrenderman for helping make this happen!
19.05 is now released! Lots of cool new toys. Check out the change log here: github.com/PixarAnimation…
USD blog post! We made the first commit to @openusd in 2012 at Pixar, but it was refined from a decade of production code. I hope the @unity3d integration makes it easy for game devs to check it out- it's not perfect, but there are some good ideas in there blogs.unity3d.com/2019/03/28/pix…
Check it out! Another USD release around the corner. Here is the changelog for the upcoming 19.03 release: github.com/PixarAnimation…
So, I had an abortion the other day. Among other things, my experience made me realize just how supremely fucked up these fetal heartbeat bills really are.
CNC cutting styrofoam with hot wire.
#RTFilm What are the top 3 pain points in your production pipelines that real time can help with? #SIGGRAPH2018
Graphics engineers! Anyone looking for a new job? The GPU team @ Pixar is looking for a graphics engineer to help us build the future of Hydra, USD, OpenSubdiv & more. We’ll be at #SIGGRAPH2018, feel free to reach out if you’re curious pixar.wd5.myworkdayjobs.com/en-US/Pixar_Ex… @openusd @OpenSubdiv
Super stoked watching @gorosart and @iquilezles live demo #quill!

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